I'd like to use cmdjob.exe switches (like jobnameadjust, dependencies, etc) and 3dsmaxcmd.exe switches (scenestates, presets, etc) together to launch a job on backburner, and I tried to do something like that:
cmdjob.exe -jobname:blabla -jobnameadjust -dependencies:bloblo 3dsmaxcmd.exe -scenestate:blublu URLOfMyScene.max
it works but cmdjob considers it's a "single task" job...
so I tried to tell it it's "multitasks", with the switch -numtasks -tp_start and tokens to tell 3dsmaxcmd this time to render the frame that correspond to the task number...something like that:
cmdjob.exe -jobname:blabla -jobnameadjust -dependencies:bloblo -numtasks:100 tp_start:10 3dsmaxcmd.exe -scenestate:blublu -start:%tp1 -end:%tp1 URLOfMyScene.max
great it seems to work... but know each server reload max at each frame it computes, considering every tasks indepently...very annoying when you have scenes with 4k bitmaps to load at each frame...
so is there a simple way to use the two executables together in order to launch a job with all its properties, in a single shot?