View Full Version : weird imported joint?

06-25-2003, 05:39 PM
wheni imported i have this joint from my jaw shooting off. i have no idea why, i exported from maya again same thing. any one have a idea?

06-26-2003, 12:56 AM
Hey Levitateme,

It somewhat looks like that bone has no end node? All bone chains have to have an end node.

Check out the Kaydara Knoledge Base for tips on exporting from Maya:


06-26-2003, 02:33 AM
man, tahnks again curtis. i found the problem i had these 2 red nodes in MB. i deleted what they were in maya. they were some splines, then i imported and the joint is fixed. thanks again.

CGTalk Moderation
01-15-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.