View Full Version : weird imported joint?
06 June 2003, 05:39 PM
wheni imported i have this joint from my jaw shooting off. i have no idea why, i exported from maya again same thing. any one have a idea?
06 June 2003, 12:56 AM
It somewhat looks like that bone has no end node? All bone chains have to have an end node.
Check out the Kaydara Knoledge Base for tips on exporting from Maya:
06 June 2003, 02:33 AM
man, tahnks again curtis. i found the problem i had these 2 red nodes in MB. i deleted what they were in maya. they were some splines, then i imported and the joint is fixed. thanks again.
01 January 2006, 01:00 PM
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