Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Character:Heavy Gear cell shaded

06-25-2003, 04:38 PM
Ops sorry i do a mistake with the thread title...Now it's better!!:thumbsup: Made with poly modelling in maya default scanline render!Please tell me what do you think about!!


06-25-2003, 05:20 PM
Looks really nice! I love the colors :thumbsup: What cellshader did you use? Think you could show us some wireframe?

06-25-2003, 05:21 PM
Thanks!!...ehhm i use use a cell shading made by my self...

06-25-2003, 06:19 PM
doesnt really look cell shaded to me.....no offense...

06-25-2003, 08:52 PM
That's a Northern Hemisphere design, right?

Hmm... The design itself is really cool but because i'm a great fan of the HG Series i wonder about 3 things...

1. What are those 2 cylinders on the shoulders of the Gear supposed to be?
The only thing on a gear that would fit to them would be the piston housing of the gears engine but that is mounted on the back of the gear... Not on his shoulders :
2. Since this is a "heavy" gear... Where are the tracks under the feet for the cruising mode? ^.^
3. I really wonder how the arms bend to the front without an axle between the ellbow and shoulder...
( don't get mad... I'm just a technik freak... )

Btw... This gear cries for a Particle Cannon and Anti Gear Missiles ;]

06-26-2003, 12:27 PM
Nickrx:Yes it is a cell shaded!But with this i want to make a mix from classic cell shading to a blinn!so it's not totally a cell shading but it works like it!!!
Durahl:Yes i did'nt know very well Heavy Gear character!So...sorry but since i post this character on a lot of forum like a gundam they say to me "That's not a gundam!!it's an heavy gear!"!!So take it like a big robot mix from a gundam and a heavy Gear!!!
:thumbsup: :thumbsup:

Sorry for my bad English!

Wait for more comments...Thanks

06-26-2003, 01:15 PM
I like the rendering - I'd personally go with illustrated look rather than cel-shaded look. :)

One thing, and I'm not sure cos I'm not really into Mechs, are his thumbs the right way around? From the render it looks like his thumb is pointing backwards?


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