View Full Version : Mech Walkcycle

01 January 2009, 09:03 AM
Hi guys,

I did this mech walkcycle some time back. Please give me some c&c.

thanks a lot

01 January 2009, 01:24 AM
looks great to me. I would delay the nod (cockpit bounce) a little bit more tho.

01 January 2009, 06:01 AM
i would add more foot momentum or swivel, whatever you want to call it. add drag when it lifts ( a little more) and then hang time stays even. Lastly, let it fall heel first and point the toes up. And a 1 frame slap of the foot on the ground. Adjust accordingly so it isnt too goofy.

With the camera, add a higher number to the camera/lens angle so it's more telephoto (45-200). THe mech will be less distorted. If you use it in some animations and other coolio things, then yes lessen the cam angle and make it wider lens. 25-35 is about wide angle, i dunno ask a videographer for specifics. THe wide angle will make it seem bigger, but when critiquing use something that the viewer can see thru without much distortion.

I like it. You make the model yourself? The whole thing is pretty cool. Maybe instead of foot flap add some stomp?

01 January 2009, 06:16 AM
Looking good. Perhaps some more side to side and some overlap in the feet as they are going up and down. I think it could still loosen up some. Nice compression as the feet hit.

01 January 2009, 01:40 PM
hey guys thanks a lot for the crits.
here is an update of the reworked version :

f_jo : ya i do agree about delay the nod of the cockpit. i have done that in the new upload.

craziivan : thanks for the comments. i have incorprated what you asked me to do.and ya next time i will keep in mind for the camera/lens angle you mentioned, makes a lot of sense.
The model/rig is not mine, its a free rig you can find it at lots of cool rigs on that site.

Wilson-3d : thanks for the comments bro. i thought of adding side to side motion... but i was confused whether i want it to look more mechanical or very fluid and loosend up.

02 February 2009, 07:05 AM
Looks good - except there's quite noticeable clipping of the bar behind the center 'drum' of the feet at the full length of the stride:

Maybe tilt that bar more towards that central post so it doesn't happen?

02 February 2009, 01:35 PM
hey Valandar, thanks a lot for your reply... i noted that mesh collision too... but i had to let go coz otherwise the stride length was a lil small... it looked like the mech is taking baby steps :) ... i was rather thinking to hide that little "drum" which is colliding with the leg.

thanks a lot :)

02 February 2009, 09:15 PM
Nice improvements!!!

02 February 2009, 10:45 AM
Thanks a lot wilson :)

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