I'm trying to export rotations by using TCB controllers, but I can't get it to work (only a frame or two get exported correctly for rotations).
If I export the position data from the TCB controller it works.
I use the AngAxis from the TCB key and then a directX function to convert from axis-angle to a matrix.
I specify the D3D coordinate system to IGame.
I have no idea what could be wrong. In max I set the bone controllers to TCB, otherwise it can't read the keys (duh). Is there anything else I should set in Max?
Are there any tutorials on this?