View Full Version : reset scale for bones
06 June 2003, 01:07 PM
in the 3dbuzz motionbuilder VTM's there is a section where Buzz explains how he resets the scale for bones in Maya. He uses is because motionbuilder doesn't accept negative scaling (mirror). I can get the reset scale for geometry through the maxscript listener but i can't seem to get it for bones.
Anybody knows this commandline?
07 July 2003, 11:57 AM
Have you tried the reset scale command in the Hierarchy Panel , pivot sub section?
07 July 2003, 11:57 PM
Sure I tried it, but without succes. Strangly enough, 3dsmax doesn't allow resetting scale on bones. Someone at the 3dbuzz forum told me about a macroscript for resetting bones, but it doesn't work quite right...
07 July 2003, 06:40 PM
You might try the MirrorBones script available here... it flips the axis instead of doing a negative scale.
01 January 2006, 12:00 PM
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