View Full Version : Character: unnamed female character

06 June 2003, 10:17 AM
Well, I really need some hard crits and comments from the pro's, so I'm putting my ltest wip in here instead of in the regular wip section. Hope to get some honest and helpfull comments from you all!
This is a female character I'm working on. She will be wearing clothes when she's finished, but for now I'm focussing on creating the body as best as I can. I'm going for realism here, so point out all errors you find.
Reference used: pictures from
Software: Lightwave 7.5

Here's my latest update. The picture in the first post will be uipdated to minimise bandwith load.

Please, give it your most honest crits and comments. Thanks!


06 June 2003, 10:30 AM
And here's a wireframe:

06 June 2003, 11:00 AM
just a short observation:

the head looks too round, theres no deformities to it, like flat spots and what not.

other then that, with my amature knowledge of proper proportions of the human body, i really cant critque it too well. all i know is that when i shave my head, i know it aint that round ;-)

06 June 2003, 04:09 PM
I think the basic form is good, but u need to go beyond that, finesse.

The nipples are huge, that is discusting to me at least

Anyhow i think u need more work on the overall char.

06 June 2003, 09:53 PM
Thanks for your comments. I've updated the picture in my first post. I've tweaked the model quite a bit. Changed the head, took some of the roundness of and give it some more edge. Tweaked the breasts, the shoulders and hips. Is it better this way?

I'm having a lot of trouble getting the elbow area right. I've looked at a lot of reference material, but I just can't get it to look right. Anybody got some advice for this?


06 June 2003, 05:58 AM
Thats a good overall model...some problems though..

It's a little too simple. You can find tons of models of naked women everywhere, just like yours. You need to make it more intresting.

The outline of the arm doesnt look right. Try looking at some reference of the female body and shape that arm a little better.

The head is a little too round. Try to define the bone structure a little more, like cheekbones and forehead bones.

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