View Full Version : Environment :: Botanical Lab
06 June 2003, 12:44 AM
This is an environment I made for my demo reel. It was made in 3DS Max 5; textures done in Photoshop.
Here are some links to more renders:
TreeLab 1 (http://stu.aii.edu/~ajh062/TreeLab02.jpg)
TreeLab 2 (http://stu.aii.edu/~ajh062/TreeLab03.jpg)
TreeLab 3 (http://stu.aii.edu/~ajh062/TreeLab01.jpg)
TreeLab 4 (http://stu.aii.edu/~ajh062/TreeLab04.jpg)
TreeLab 5 (http://stu.aii.edu/~ajh062/TreeLab08.jpg)
TreeLab 6 (http://stu.aii.edu/~ajh062/TreeLab09.jpg)
TreeLab 7 (http://stu.aii.edu/~ajh062/TreeLab05.jpg)
Let me know what you think.
06 June 2003, 12:45 AM
LOVE IT !!!!
06 June 2003, 01:02 AM
i just love that small canister with the tree's in it :D
06 June 2003, 03:10 AM
Looking pretty good there. Although it doesn't look like any botanical lab I've ever been in (recently finished my botany degree), I imagine it's the futuristic lab of some derranged botany professor, trying to rule the world with his genetically engineered killer trees......or somthing like that, right?
But seriously, I think the trees could do with a little work - the branches seem a little bit too curvey, they might look better if they were a little more gnarled. Also, botanists (at least the ones I know) are a bunch of dirty hippy bastards :thumbsup: , there should maybe be a few dirty lab coats, test tubes etc. just general messyness. Now, put a few empty bottles of cheap cider in the corner and you'd be spot on!
06 June 2003, 09:11 AM
Thanks for the comments.:thumbsup:
Finkster:: Pretty cool to have an actual botanist comment on my enviroment. I agree with you about the trees. Modeling the trees turned out to be more of a task than I had originally planned. It took a while to find a good balance between efficiency, a reasonable poly count, and still have them be presentable.
01 January 2006, 12:00 PM
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