View Full Version : character/ratface
06 June 2003, 12:37 AM
www.toonface.com (http://www.toonface.com) email@example.com
06 June 2003, 12:44 AM
Yes I think it is definately "Cute". Body and hands might need some work to make the model even better. Right now they don't match up real well meaning one is very realistic and the other is cartoony.
06 June 2003, 12:54 AM
True, true indeed. Cartoony hands are faster to model.
William b. Hand
06 June 2003, 01:43 AM
Yes Yes! Fix those hands... they draw away from the character. Love the rat!!!:applause:
06 June 2003, 06:11 AM
i love that rat, can we see the wire. Is it a lowpoly model?
yep...u have to fix those hands, it takes away lot of character:hmm:
06 June 2003, 01:35 PM
The body modeling looks excellent although some fur would really look better than a texture, also shouldn't he have claws unless your going for a cartoon style (if these are just temporary stand ins then disregard the above) in that case the body is too realistic. :thumbsup: the tail should be longer with tiny hairs on it.
06 June 2003, 07:30 PM
:hmm: Ok, ok, the hands look funny but to be honest, the purpose for the rat was to solve a plot problem. The protagonist needed a certain moral dilemma to deal with.
My focus was animation and telling a story in a small amount of time. Perhaps this will explain.
"pipe dream" (http://www.toonface.com/anim.htm)
He’s 3742 triangles
I agree, fur would look nice.
06 June 2003, 10:55 PM
I am wanting to start learning to model, etc., and I am wondering, is that rat (and most other figures, etc.) one rectangle that you modified down into a figure, like, you started with a rectangle and then "carve", if you will, it down into a rat
06 June 2003, 11:27 PM
Modeling's awsome, you simply must try it. I'd start with just a box and go from there.
Here's a good example.
submodel tutorial (http://www.highend3d.com/global/tutorials/subdmodel/page1.3d)
Hopefully this helps. Have fun.:cool:
01 January 2006, 12:00 PM
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