View Full Version : Human facial rigging in Maya

01 January 2009, 03:16 PM
Hey there
I am creating my character and I want rigging the face of my character .I want to lean eyelid line and etc .can any one introduce me a good tutorial for facial rigging in maya? also I watched Digital tutor's Facial rigging but it is so simple.
thank you for your help. :)

01 January 2009, 04:37 AM
This is a good one

01 January 2009, 07:46 AM
thank you I watched it .it's good but it is not human it's creature facial rigging

01 January 2009, 10:52 AM
hi dawood ,

i think ,facial-rigging can get extremely complex , but in my eyes , it is no matter , if you rig a creature or , if you rig a hum , or if you rig a cartoon-character - you always need to create lots of different techniques / systems , in order to have a full-functional-setup , which is easy to animate and of course flexible .


- there have been 2 great tutorials on "eyes" within the past 2 months on ( ( developer of the AM-rigs / one very interesting technique for the iris , and another tutorial that describes the eye-blink ) .

- another great tutorial is on the autodesk-DVD for game-character-rigs called "highres-facial-rigging" . there the eye-blink is handled a bit different , but the best is to know many different ways to deal with the eyelids . in my eyes , it is worth to have a look at it . also it describes some sticky-lips ( for game-rigging )

- i did not have a look at this training-material yet , but it might be also very interesting ( especially for game-rigging ) - i guess it is very inspiring , as it shows about bone-placement and also shows ways to create a proper skinning for faces .

- at you can download the Animation-Tools ( you just need to register first ) - it is really an awesome ( open ) project , and one can learn a lot abuot facial-animation ( non-linear ) from its basic-concept . also you can add on some sticky_lips to your setups via wire-deformers

- for corrective-blendshapes on facial-animation , you can have a look at .

- you certainly heard about face-machine . this might be , one of the most easiest and fastest possibilities to setup non-linear face-animation ( but certainly it is a bit work , to get the deformation translated into e.g. game-rigging ) but it also comes with an interface for animting .


01 January 2009, 12:59 PM
thank for your great and complete guide :)

01 January 2009, 11:11 PM
best without a doubt is Digital-Tutors Facial Rigging, its not free but if you want a great rig thats industry standard, and relatively fast, defo check it out

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01 January 2009, 11:11 PM
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