View Full Version : Brad Noble - Rigging videos
01 January 2009, 01:18 PM
Just thought I'd let you know of some videos showing off some animation rigs I've made for personal and commercial works.
The first is a bone based facial animation rig I made a while ago as a test setup so I could compare any advantages it had to a traditional morph based setup.
The commercial works are a few rigs I made in 2008 for a couple of commercials for Australia and the UK.
Here are the links:
Facial bone rig:
Rigs for commercials:
Let me know what you think. Thanks.
01 January 2009, 08:00 PM
Really nice stuff, I am a big fan of the Spring Valley “Sensibles” rig.
01 January 2009, 06:24 PM
hey brad great sensible rig, like how soft and nice are the deformation and how easy looks to control, and how soft and nice it deformates , that normally i quite hard thign to achieve,
Nice to se you have done videos of the rowtrees rigs we worked toguether , after a long wait the comercial i thign is on the air.
great you got time to do a some videos capture.
Kudos for the sensible rig.
01 January 2009, 12:18 AM
Thanks Luis and Erik.
I should mention that Luis gave me some great examples on how to push the flexibility of the face on the mouse. He showed me a facial setup he'd worked on (http://www.luis-sanjuan.com/tech/tech_123goshow.htm) that used the full mouth control (seen at about 3:15 in my mouse video) and the 3 eyelid controls for each lid (seen at about the 2 minute mark).
01 January 2009, 02:45 AM
wow, that was.. something really real impressive..
completly blow me away...
nice job keep up great workk...
01 January 2009, 02:20 PM
Heybrad tahnaks for the credit :). Is always great to work toguether. hope is a new peoject in the future for doing the same.
01 January 2009, 10:10 PM
Excellent work as always Brad!
Especially the Sensibles worm and the rountree mouse! Your animation of the Sensibles guy is adorable btw haha
Couple of questions..
1. on the mouse face rig, was that created using bones or morphs?
2. On the sensibles rig, you used the FFDs to squish the mesh into the ground plane, but how difficult would it be to add in some bulging outwards as the mesh touches the floor?
Keep up the great work! I'm looking forward to your next rig release too!
01 January 2009, 09:31 AM
Hey, Great Rigs there, the Worm deformation was very well done, i Like your work...
01 January 2009, 09:31 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.