View Full Version : Render & Lighting

01-02-2009, 10:38 AM

I am very new at lightwave... I am trying to get a result something like the sample i attched... How can i do it? I tried hundered times but no sucess... Can someone help me about it?

Many thanks

01-02-2009, 07:35 PM
If you're new to LightWave, NewTek has a great and unique resource of video training on there site that I would highly recommend:
As for lighting that way, if you create a half dome object with the verticies facing in ward, you can set the luminousity up on that and use it as your light source (make sure you have a flat poly for your ground plane). Turn on global illumination in the Render Globals panel and that should give you a good start.

01-02-2009, 09:14 PM
Thank you. I'm downloading all videos also watching at the same time.. Very useful.

But is there anything else i need to know about dome light? It looks very dark.

01-02-2009, 11:44 PM
the fastest way to make this lighting is to set your BACKDROP COLOR to WHITE and activate GI (backdrop only (faster) or FG / MC); that's all

01-03-2009, 02:41 AM
For more control and more accurate shading you might want to try SG_AmbOcc node ( too. Render is faster than Backdrop, but Backdrop is only faster when we enable Interpolated. In that case, you'll need to increase GI intensity for similar results to your reference.


01-05-2009, 05:34 PM
You can also try the method explained here:

Occlusion made easy (

It uses LightWave's own occlusion shader without GI or lights.

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