View Full Version : Newbie question: Maya rigging to openGl workflow

12 December 2008, 04:37 PM
Hello Everyone,

What is the workflow for making a caracter rigg that is usable in a c++ openGl environment? A lot of video game companies use maya, but there is a gap in my understanding. How to you get the riggs from maya to be usable in a dynamic game engine? There's got to be info on this. If anyone could give me a quick summery or some useful links, I would much appreciate it. I just need to be guided in the right direction.

Thank you! :)

01 January 2009, 07:13 PM
I guess what I really would like to know is how people make rigs for dynamic video game characters. Are there any skeleton/skinning/rigging APIs or opensource for c++ or c# that make doing this easier? I can imagine that programing it all from scratch would be quite a project and seems silly because so many people are doing the same thing.


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01 January 2009, 07:13 PM
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