What is the workflow for making a caracter rigg that is usable in a c++ openGl environment? A lot of video game companies use maya, but there is a gap in my understanding. How to you get the riggs from maya to be usable in a dynamic game engine? There's got to be info on this. If anyone could give me a quick summery or some useful links, I would much appreciate it. I just need to be guided in the right direction.
Thank you! :)