View Full Version : GBuffer Builder in fusion?

12 December 2008, 02:48 PM
Hey guys

im testing fusion right now and im coming from Autodesk Combustion.
Is there a node like the GBuffer Builder in Combustion?

With this GBuffer builder in combustion you can create your own "RPF RLA" files with normal tiffs for each channel.

So you can pipe in a certain zdepth and bent normal pass and so on.
You can not easily render out RPF in Maya like in Max with all the channels.

Im testing the Texture Node in Fusion which is really cool but in order to make it
work you need a rpf file with a built in uvpass as an example in order to change your texture.

Is it possible in fusion to combine a uvpass tiff with the main rendering to built a "rpf" file with implemented passes?

I hope you get what i mean.

best regards


12 December 2008, 05:01 PM
Okay i checked the Channel Boolean in Fusion - seems to be that what i want to do.
But the thing is - how do you use a Material ID / Object ID - UV Pass in combination with the Channel Boolean - in my situation it doesnt work...



12 December 2008, 11:29 AM
you set the operation to "copy" and in the auxillary channels tab you pump the desired channels in the UV, normal etc etc passes.

Use the deep pixel tools to do things like retexturing(UV) relight(normal) depth fog(z) etc etc


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12 December 2008, 11:29 AM
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