XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : character: big beast

06-22-2003, 03:30 PM
This is my latest work. I spent more than a month in doing it.
Especially thanks Jay Hawkins's concept art:)

Any comments are welcome! thanks for your feedback.


Wish you like my beast:>

06-22-2003, 03:33 PM
With your comments,I updated my work.
This is a new render,I think this is a final picture.


Wish you like him (my beast:>).

06-22-2003, 03:34 PM
Wow looks great. Love the skin on the beast.

06-22-2003, 04:11 PM
I thought I recognised hawkprey's beast. you did a great job modeling it. Hawkprey makes great beast's

06-22-2003, 04:20 PM
Zoober: thanks

.Hammer-Stroke.:yes! my reference is Jay Hawkins's concept art.
His Character Design is great.I like it very much !

06-22-2003, 05:36 PM
The design is a little plain but the model looks great does it move yet?

Good stuff.


06-22-2003, 08:35 PM
Good work! it looks a lot like the characters from Dino Riders :)


06-22-2003, 08:37 PM
Damn i've read "big breasts" instead of "big beast" :D

Anyway great job, but don't like the illuminiating of the scene.

06-22-2003, 08:50 PM
yeah, i thought this was a big breast thread too............:annoyed:

anyways, that's great modelling.

however, the one with the scenery? well, the shadows dun look right because the entire pic didn't really protray a strong enough light source to cast those kind of shadows....

except for the shadows, everything else looks great. good job!


06-22-2003, 09:00 PM
Very nice, i just love those big beasts of burden! Keep the renders coming :) lovely textures and ace modeling work!

gary hsu
06-22-2003, 09:50 PM
so where are the big breasts?? dame, guess I have to get another pair of glasses..............nice model, by the way

06-22-2003, 10:52 PM
great modelling and texturing :thumbsup: but I agree about the lighting, you could definately improve the scene with some dramatic lighting

great job though

06-23-2003, 04:53 AM
Thanks for the all feedback. :)
I don't like the lighting and scene too .

My leading actor is beast,ha :)
I will do another render now.


06-23-2003, 05:14 AM
Great scene, I really like it, it should be front page!

My only critique is that it looks like maybe you ran out of time on texturing your human people. The texturing is so great on that beast that the flat shading on the humans really stands out.

06-23-2003, 06:49 AM
Great work CG, you dont a fantastic job modeling this guy.

I think your texturing could still use a little more work in general. It gets better every time I see it, but I would say it could use another pass.

Specifically you have no real color/hue variation in the skin. No dirt smudges or discolored areas or anything.. You might try adding a touch of blue/red/yellow to some areas of the skin - maybe saturate a few areas, and desaturate others..

Think of places that might be little different - for instance around the mouth could take on a different hue, where the skin of the legs rubs the body, near the tail, perhaps even just some grime or dirt dripping down from underneath the metal peices.

It still has a bit of a plastic look to it right now too, Mainly your spec.. Find some reference of desert lizards/crocidile skins - maybe even elephant skin.. study it and try see what gives it that wet/dry sheen. It could be your lighting too..

Your bumpmaps are top notch, no comments there other than fantastic job.

The metal on back looks like it needs a little reflection.. try sticking on an environment map, see how it looks.

Anyawys, like always CG, you've got great work! Look forward to seeing more..

Do you ever rig/animate anything?

06-23-2003, 08:27 AM
hey nice one! Where can I find Jay Hawkins's site?
Keep it up with the stunning art :beer:

06-23-2003, 08:30 AM
:beer: :bounce:

06-23-2003, 06:10 PM
wow !danb_vfs, very useful comment you gave me . Ha, thank you very much!my friend...
I had even thought I had finished my poor work, but You gave me new hope.yes might be,I could do another pass...
I would like to say also,every time you gave me comment,I could do better,ha ha.:beer:
I spent several hours in doing color map and spec map,also adding an environment picture in reflect map...
tomorrow I will post new render:>

Dezzo:strong light source I had made:> thanks!

danne82: thanks! This is the link: http://www.hawkprey.com/mainpage.htm

06-23-2003, 06:16 PM
oh,I made a simple substance rig:) but animate it might too hard
to me...
I always hope he could walk the field. :p

06-24-2003, 06:34 AM

06-28-2003, 07:27 AM
I Like it !很强啊

06-28-2003, 08:34 AM
Nice work but it needs little bit tweaking.. somehow that metal thing doesn磘 fit on the back, but it磗 just my opinion.

06-28-2003, 11:35 AM
Not just a big but also a great beast!! What is this mechanism around the head for? A muzzle?
Should look even better in an environment!

06-28-2003, 03:56 PM
This mechanism might prevent The beast from saliva drooling.ha ha. :cool:

OH thanks for the feedback.

BTW :This is Jay Hawkins's great design,my reference

07-26-2003, 09:53 AM
wish this will become a real model as a collection in my shelves.:drool:

07-26-2003, 10:52 AM
great work:applause: :thumbsup:

07-26-2003, 01:08 PM
thank you !

08-18-2003, 07:51 PM
well done..
i want learn 3d....:buttrock: :buttrock: :buttrock:

08-18-2003, 08:25 PM
Very good work.
The fusion of the organic substance and the inorganic substance is good. :p

08-18-2003, 09:13 PM
Wow, I love it, great work on the textures.:thumbsup:

08-21-2003, 02:06 PM
Thanks a lot for you feedback!
:beer: :beer: :beer:

This is a larger render.


08-21-2003, 02:14 PM
I think this is freak'n awesome....
Just needs a realistic enviroment.
You probrably would not see this in a studio.
Love it though.

08-21-2003, 03:25 PM
solid job, texture work is sweet. :hmm:

08-21-2003, 08:36 PM

08-21-2003, 09:09 PM

08-22-2003, 12:29 AM
dig the head that thing

wazza m
08-22-2003, 01:50 AM
He's sooo cute!

I love it, man :p

02-06-2004, 07:09 AM
wow.. very cool job........ could you tell us which application did you use to make all of that?

02-06-2004, 07:15 AM
only one problem, if you fix it, it will be the best!

make a better shadow

02-06-2004, 10:29 AM
Nice stuff... I immediately recognized the Jay 'hawkprey' hawkins style/design sense, so good translation!


02-06-2004, 12:29 PM
Great modeling and texturing man!

I wonder how it will be if you try to animate it! ;)

Well done!
:applause: :applause:

02-06-2004, 03:25 PM
Why this one has no stars I have no clue. I think the textures look great. Nice work!

02-06-2004, 04:07 PM
very nice textures on the beast :applause:

02-06-2004, 04:08 PM
Nice work!! Good mapping and modeling^_^~And the most important.....I LIKE IT^_^!:thumbsup: :thumbsup: :thumbsup:

02-15-2004, 05:59 AM
Thanks a lot for you feedback!

:beer: :beer: :beer:

eech55: I use max5 to modeling then use deeppaint and ps
to texturing.

02-15-2004, 06:07 AM
and sorry it just a mode can't animation.

beacuse there are many trouble with his equipment:<

now I am working at game,do 2000 faces modeling everyday.



02-15-2004, 06:38 AM
Hey man,
The modeling looks really nice. My only comment would be to put some bend in the beasts legs, and maybe squish the feet/toes a little to show some more weight. He just looks a little light on his feet. This is just for future reference. And, being an animator, this stuff stands out to me. Other than that, the model and texturing looks really nice. Good work!

02-15-2004, 11:36 AM
Looks great. I love the armor :)

02-15-2004, 12:55 PM
Really GOOD:applause: :love:

02-16-2004, 03:38 PM
Love the armor and the texture .

02-16-2004, 06:16 PM
Now that's what i call a beast!
Terrific job on the modeling, texturing, all is great!

Now drop that animation thing and do proper lighting to it!:bounce: :bounce:

Use HDRI, FG, GI, MR, Scanline online, don't care, just make it!

... please?...

ps: I'm waiting on that illumination update to give u my 5 stars!
Go for it :thumbsup:

Kel Solaar
02-16-2004, 06:37 PM
Very well modelled and textured :)

02-16-2004, 07:59 PM
great job, the textures are realy well done.

the armour of the head look磗 a bit flat, don磘 know if it磗 the right word, but i磀 add some thikness on the head part.

anyway, great work:)

02-24-2004, 11:37 AM
Hi cgjie..... i want an answer of the queston from you...

what do u mean by these boxes over the best?

They are for controling his nervous system which are located in his backbone and his brain. As a result we will be able to have full control over his body and mussles


They are for giving the beast electirical shocks in case he didnt
obay his driver.

waiting for your answr please..

10-21-2004, 02:41 AM

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