View Full Version : character: big beast

06 June 2003, 03:30 PM
This is my latest work. I spent more than a month in doing it.
Especially thanks Jay Hawkins's concept art:)

Any comments are welcome! thanks for your feedback.

Wish you like my beast:>

06 June 2003, 03:33 PM
With your comments,I updated my work.
This is a new render,I think this is a final picture.

Wish you like him (my beast:>).

06 June 2003, 03:34 PM
Wow looks great. Love the skin on the beast.

06 June 2003, 04:11 PM
I thought I recognised hawkprey's beast. you did a great job modeling it. Hawkprey makes great beast's

06 June 2003, 04:20 PM
Zoober: thanks

.Hammer-Stroke.:yes! my reference is Jay Hawkins's concept art.
His Character Design is great.I like it very much !

06 June 2003, 05:36 PM
The design is a little plain but the model looks great does it move yet?

Good stuff.


06 June 2003, 08:35 PM
Good work! it looks a lot like the characters from Dino Riders :)


06 June 2003, 08:37 PM
Damn i've read "big breasts" instead of "big beast" :D

Anyway great job, but don't like the illuminiating of the scene.

06 June 2003, 08:50 PM
yeah, i thought this was a big breast thread too............:annoyed:

anyways, that's great modelling.

however, the one with the scenery? well, the shadows dun look right because the entire pic didn't really protray a strong enough light source to cast those kind of shadows....

except for the shadows, everything else looks great. good job!


06 June 2003, 09:00 PM
Very nice, i just love those big beasts of burden! Keep the renders coming :) lovely textures and ace modeling work!

gary hsu
06 June 2003, 09:50 PM
so where are the big breasts?? dame, guess I have to get another pair of glasses..............nice model, by the way

06 June 2003, 10:52 PM
great modelling and texturing :thumbsup: but I agree about the lighting, you could definately improve the scene with some dramatic lighting

great job though

06 June 2003, 04:53 AM
Thanks for the all feedback. :)
I don't like the lighting and scene too .

My leading actor is beast,ha :)
I will do another render now.


06 June 2003, 05:14 AM
Great scene, I really like it, it should be front page!

My only critique is that it looks like maybe you ran out of time on texturing your human people. The texturing is so great on that beast that the flat shading on the humans really stands out.

06 June 2003, 06:49 AM
Great work CG, you dont a fantastic job modeling this guy.

I think your texturing could still use a little more work in general. It gets better every time I see it, but I would say it could use another pass.

Specifically you have no real color/hue variation in the skin. No dirt smudges or discolored areas or anything.. You might try adding a touch of blue/red/yellow to some areas of the skin - maybe saturate a few areas, and desaturate others..

Think of places that might be little different - for instance around the mouth could take on a different hue, where the skin of the legs rubs the body, near the tail, perhaps even just some grime or dirt dripping down from underneath the metal peices.

It still has a bit of a plastic look to it right now too, Mainly your spec.. Find some reference of desert lizards/crocidile skins - maybe even elephant skin.. study it and try see what gives it that wet/dry sheen. It could be your lighting too..

Your bumpmaps are top notch, no comments there other than fantastic job.

The metal on back looks like it needs a little reflection.. try sticking on an environment map, see how it looks.

Anyawys, like always CG, you've got great work! Look forward to seeing more..

Do you ever rig/animate anything?

06 June 2003, 08:27 AM
hey nice one! Where can I find Jay Hawkins's site?
Keep it up with the stunning art :beer:

06 June 2003, 08:30 AM
:beer: :bounce:

06 June 2003, 06:10 PM
wow !danb_vfs, very useful comment you gave me . Ha, thank you very much!my friend...
I had even thought I had finished my poor work, but You gave me new hope.yes might be,I could do another pass...
I would like to say also,every time you gave me comment,I could do better,ha ha.:beer:
I spent several hours in doing color map and spec map,also adding an environment picture in reflect map...
tomorrow I will post new render:>

Dezzo:strong light source I had made:> thanks!

danne82: thanks! This is the link:

06 June 2003, 06:16 PM
oh,I made a simple substance rig:) but animate it might too hard
to me...
I always hope he could walk the field. :p

06 June 2003, 06:34 AM

06 June 2003, 07:27 AM
I Like it !很强啊

06 June 2003, 08:34 AM
Nice work but it needs little bit tweaking.. somehow that metal thing doesn磘 fit on the back, but it磗 just my opinion.

06 June 2003, 11:35 AM
Not just a big but also a great beast!! What is this mechanism around the head for? A muzzle?
Should look even better in an environment!

06 June 2003, 03:56 PM
This mechanism might prevent The beast from saliva drooling.ha ha. :cool:

OH thanks for the feedback.

BTW :This is Jay Hawkins's great design,my reference

07 July 2003, 09:53 AM
wish this will become a real model as a collection in my shelves.:drool:

07 July 2003, 10:52 AM
great work:applause: :thumbsup:

07 July 2003, 01:08 PM
thank you !

08 August 2003, 07:51 PM
well done..
i want learn 3d....:buttrock: :buttrock: :buttrock:

08 August 2003, 08:25 PM
Very good work.
The fusion of the organic substance and the inorganic substance is good. :p

08 August 2003, 09:13 PM
Wow, I love it, great work on the textures.:thumbsup:

08 August 2003, 02:06 PM
Thanks a lot for you feedback!
:beer: :beer: :beer:

This is a larger render.

08 August 2003, 02:14 PM
I think this is freak'n awesome....
Just needs a realistic enviroment.
You probrably would not see this in a studio.
Love it though.

08 August 2003, 03:25 PM
solid job, texture work is sweet. :hmm:

08 August 2003, 08:36 PM

08 August 2003, 09:09 PM

08 August 2003, 12:29 AM
dig the head that thing

wazza m
08 August 2003, 01:50 AM
He's sooo cute!

I love it, man :p

02 February 2004, 07:09 AM
wow.. very cool job........ could you tell us which application did you use to make all of that?

02 February 2004, 07:15 AM
only one problem, if you fix it, it will be the best!

make a better shadow

02 February 2004, 10:29 AM
Nice stuff... I immediately recognized the Jay 'hawkprey' hawkins style/design sense, so good translation!


02 February 2004, 12:29 PM
Great modeling and texturing man!

I wonder how it will be if you try to animate it! ;)

Well done!
:applause: :applause:

02 February 2004, 03:25 PM
Why this one has no stars I have no clue. I think the textures look great. Nice work!

02 February 2004, 04:07 PM
very nice textures on the beast :applause:

02 February 2004, 04:08 PM
Nice work!! Good mapping and modeling^_^~And the most important.....I LIKE IT^_^!:thumbsup: :thumbsup: :thumbsup:

02 February 2004, 05:59 AM
Thanks a lot for you feedback!

:beer: :beer: :beer:

eech55: I use max5 to modeling then use deeppaint and ps
to texturing.

02 February 2004, 06:07 AM
and sorry it just a mode can't animation.

beacuse there are many trouble with his equipment:<

now I am working at game,do 2000 faces modeling everyday.



02 February 2004, 06:38 AM
Hey man,
The modeling looks really nice. My only comment would be to put some bend in the beasts legs, and maybe squish the feet/toes a little to show some more weight. He just looks a little light on his feet. This is just for future reference. And, being an animator, this stuff stands out to me. Other than that, the model and texturing looks really nice. Good work!

02 February 2004, 11:36 AM
Looks great. I love the armor :)

02 February 2004, 12:55 PM
Really GOOD:applause: :love:

02 February 2004, 03:38 PM
Love the armor and the texture .

02 February 2004, 06:16 PM
Now that's what i call a beast!
Terrific job on the modeling, texturing, all is great!

Now drop that animation thing and do proper lighting to it!:bounce: :bounce:

Use HDRI, FG, GI, MR, Scanline online, don't care, just make it!

... please?...

ps: I'm waiting on that illumination update to give u my 5 stars!
Go for it :thumbsup:

Kel Solaar
02 February 2004, 06:37 PM
Very well modelled and textured :)

02 February 2004, 07:59 PM
great job, the textures are realy well done.

the armour of the head look磗 a bit flat, don磘 know if it磗 the right word, but i磀 add some thikness on the head part.

anyway, great work:)

02 February 2004, 11:37 AM
Hi cgjie..... i want an answer of the queston from you...

what do u mean by these boxes over the best?

They are for controling his nervous system which are located in his backbone and his brain. As a result we will be able to have full control over his body and mussles


They are for giving the beast electirical shocks in case he didnt
obay his driver.

waiting for your answr please..

10 October 2004, 02:41 AM

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