View Full Version : Problem with rotate, scale and move gizmos

12 December 2008, 07:49 AM
Hi all,
I am a student from the Academy of Art University, San Francisco. I just finished my first semester and I am planning on doing a personal project this holidays. I want to model a t-rex and animate him also make a composite with him as well. I have started the modeling process in Maya 2008, but in between I faces this problem. Myrotate, scale and move gizmos seem to have become too big! How do i get them back to normal size? here is a screenshot of what exactly i am facing -

12 December 2008, 01:36 AM
Ok guys,
I got it sorted out. I just had to go into preferences and change the size of the motion handles there! Glad it worked because I was really getting mad!

05 May 2009, 07:01 AM
You can also push the + and - keys to resize the gizmo.

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05 May 2009, 07:01 AM
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