View Full Version : Applying multiple ease curves
12-22-2008, 03:26 AM
I have about 4000 objects I wanted to apply one instanced ease curve to so I made a simple loop to put it on the pos and rotation x y and z controllers.
When I run the script it starts off quite quick but then slows down to adding about 1 a second by about 500 and still seems to slow down. (I added a print count to the loop for testing, I know this will slow it even more)
Is there a reason it slows down so much or a better way of doing this?
Have you tried using a mapped function to apply the controller to the tracks?
I haven't had to do this myself but assigning massive amounts of keys does also slow down when some point is reached, maybe ramping up your maxscript cache will do some good, or not using the undo buffer helps too.
12-23-2008, 08:53 AM
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