View Full Version : adding bones once animation is done
06 June 2003, 10:35 PM
is there a way to add more bones to a creature once i have animated it. basically, i'd rigged the object in modeller, setup the iks but after finished animating it, i found i didn't allow enough bones, therefore you get a facetting deformation. can this be fix in layout without a commercial plugin or do i have to re-rig the character again?