Improve your character sculpting now by learning from one of the masters of digital sculpting: Zack Petroc. His new Form of Anatomy (http://gnomonology.com/tutorial/350) tutorial is a fantastic look at one of the most complex tasks for any character artist: anatomy and structure.
Zack is a freelance Art Director and Concept Designer for feature film and video games. He was model supervisor on Sky Captain and the World of Tomorrow, and worked with director Kerry Conran as an art director and model supervisor on John Carter of Mars. Learn more about Zack at www.zackpetroc.com (http://www.zackpetroc.com).
Study the work of one of the masters of V-Ray with Jason Godbey's scene files: The Cage (http://gnomonology.com/tutorial/355) and The Exodus (http://gnomonology.com/tutorial/356). Jason is an environment artist at Bottlerocket Entertainment. His scene files include over 200 mb of models and custom textures each. Each comes complete and ready to render.
Learn more about Jason Godbey at http://www.jg-art.
Learn how to Render Iridescence in 3DS Max (http://gnomonology.com/tutorial/360) from Ramy Hanna. This tutorial comes complete with the scene file ready for you to study or just import into your own scene. Ramy heads up the visualization department at SHW Group in Houston, Texas. Learn more about him at http://ramyhanna.com/
Increase your modeling muscle with Christophe Desse's Modeling a Muscle Car Series (http://gnomonology.com/group/47). In his latest release he shows us how to quickly and efficiently model the wheel, rim, hub and tire tread worthy of a suped up 1970 Chevelle! Learn more about Christophe Desse at http://www.xtrm3d.com/
I hope you enjoy!