View Full Version : FXWars! Winter Kingdom, JB, TRIBUTE
12 December 2008, 07:22 PM
I think I'll try a Narnia style White Witch castle. A few establishing shots should be a lot of fun :arteest:
12 December 2008, 07:24 PM
I'm hoping you're using your matte painting skills for this. For this topic, I'd wish I was a matte painter. Good luck!
12 December 2008, 10:46 PM
Actually, yes it's going to be pretty much exterior matte painting and camera mapping. I'm just starting to work it out in my head and write some stuff down.
Pics to follow soon :)
12 December 2008, 04:44 AM
Had some free time today, so I took a shot at painting up a castle.
So much more work to go :bounce:
12 December 2008, 06:33 PM
wow, that is really cool. I like the glowing details.
12 December 2008, 11:13 PM
12 December 2008, 05:12 PM
Thanks guys :)
I'll have a lot more to post soon.
12 December 2008, 11:00 AM
nice worck look realistic kepgoing
12 December 2008, 07:31 PM
That is really beautifull, good luck...
12 December 2008, 09:28 PM
Thanks so much :)
I figure I should update with something. Here's what I'm going for, it's a rough sketch, trying to find the mood and colors and good mountain shapes.
Can't wait to put the whole thing into motion, get some snow and blowing trees, camera mapping etc.
Happy new year! :beer:
01 January 2009, 04:05 AM
the castle painting looks really well done,it would be nice to see some more architecural elements mixed in amongst the ice.
is it photo based or straight painting?..looking forward to the animation
01 January 2009, 05:30 AM
Adding more architectural elements is a good idea, hopefully I'll have the time to add extra details.
There are a lot of photo elements in the castle, as well as painting.
01 January 2009, 05:03 AM
Good job JB (http://forums.cgsociety.org/member.php?u=2910),
Keep up the good work and I look forward to seeing more.
01 January 2009, 04:54 AM
OK, here's my first go at a composite of this. I made some changes to the castle and have lots of weather elements added, and some blowing trees.
Download the video here ---> http://www.mediafire.com/?ddfxdgznmmm
01 January 2009, 05:04 AM
it says the file is private :(
01 January 2009, 05:14 AM
yea same here "This file is currently set to private. If this problem persists or you need further assistance, contact support (http://support.mediafire.com/)."
01 January 2009, 05:16 AM
Sorry, should be fixed now :)
These upload sites are so annoying :banghead:
01 January 2009, 06:38 AM
Here's a new one, I corrected the trees :)
01 January 2009, 03:01 PM
That looks great. Reminds me of the never ending story for some reason.
The motion of the trees distracts the eye. I think you need to balance the flow of motion in the frame. Maybe add something moving on the other side. Maybe make the fog roll across the fields slowly or something.
Maybe add some flying birds to help define the depth and scale.
01 January 2009, 04:23 PM
Thanks mustan9 :)
The fog is rolling, but I guess I should speed it up a bit. I was thinking of adding a person walking toward the castle entrance.
01 January 2009, 06:33 AM
Another update :)
I've added more fog/atmosphere, sped up the fog, and I'm working on the person walking.
01 January 2009, 02:51 PM
CgTalk:FXWars! Winter Kingdoms - You have ONE WEEK to GO! (Jan 26th) (http://forums.cgsociety.org/showthread.php?f=139&t=720061)
Just a heads up!
02 February 2009, 09:39 PM
Here's my final entry.
This was a fun challenge :thumbsup:
02 February 2009, 06:44 AM
nice final shot JB,well done:thumbsup:
I like the addition of the guy walking up the hill,also the trees..how did you animate those?
02 February 2009, 02:46 PM
This looks really great. Very tranquil.
02 February 2009, 04:03 PM
Thanks Terry, Stefan :)
Stefan, I used Vue for the trees
02 February 2009, 07:52 PM
JB - WOOT, you can render animations out from Vue without flickering?? I don't know ANYBODY who's been able to do that.... Vue is the flickering machine from hell (of doooom!).
Anyway, it's looking real good!
02 February 2009, 08:56 PM
I guess flickering has been reduced in Vue 7, but I did use high quality settings and let it render overnight, as well as scale it down in the composite and soften it a bit with camera blur. :wise: :D
02 February 2009, 08:56 PM
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