LC #42 Pipers Alley

View Full Version : Animator Guy, Antropus (3D)

06-21-2003, 04:32 AM (

A long time without posting anything for here...
Well, this is the Animator Guy (old WIP, remember?) that I was developing for my short film WIP. The head is finally done.
I was invited to an interview in the only specialized CG magazine here in Brazil: Digital Designer. I sent this image in high definition for the magazine, trying to put it in the cover of edition.

Please, tell me what you think, ok?

Here they are some links for the high resolution image samples:

06-21-2003, 04:47 AM
I used to work with a guy that kind of looked like that..

It's looks great.. kindof scary in the amount of detail though..

06-21-2003, 06:17 AM
Wow i love your sense of detail in your work...makes me stare at the picture longer to notice everything :D

excellent work :thumbsup:

06-21-2003, 07:38 AM
i agree. this is quite interesting to observe and very well done!

06-21-2003, 07:53 AM
That detail is insane.
Amazing work.

06-21-2003, 07:59 AM

help .... me breathless am ...

man what are you doing ...
this eyes, with the soft ripples on the surface, the cheeks with the reflections from behind, nad all those beard-bumps

this is like a caricatur on a human skin ... toping the reality

greeeeaaaaatt :thumbsup: :bounce: :buttrock: :airguitar

06-21-2003, 10:49 AM
oh gawd - now I know what I look like when I don't have my first cup of coffee!!!!! Very nice work :D

deserves a double :beer: :beer:

06-21-2003, 11:06 AM
woooooh! very good:bounce: :bounce:

06-21-2003, 11:07 AM
Incredible detail! I must ask, what size are your maps? I don't think I've seen textures that held up that well so close. Do tell ;) love the lighting also, [Plugged]

consider me inspired!


06-21-2003, 11:23 AM
OMG that's incredible mate!
Looks awesome :thumbsup:

06-21-2003, 11:30 AM

again very very inspiring


06-21-2003, 11:41 AM
I love the actual character, real nice.

06-21-2003, 11:47 AM
PERFECT ! :thumbsup:

Originally posted by lildragon
I must ask, what size are your maps?

I think as he mentioned on he use 3000x1500

or am I wrong antropus?

06-21-2003, 11:51 AM

06-21-2003, 11:53 AM
Great stuff, so much detail. Particularly like the eyes, really look wet.

What prog?

Don't know why but I imagine him being French.


06-21-2003, 11:56 AM
Well I can't say anymore ;)

You have received the CGtalk choice award .Please feel free to display this image anywhere you like! Inspiring work!

upon receiving this award, it guarantees you a spot in the cgtalk gallery hall of fame ( - which you are now placed

P.S. Please email me @ so I can send you the award .psd file


06-21-2003, 12:12 PM
Hmmm... He reminds me of the Thunderbirds :bounce:

It's Great :thumbsup:

06-21-2003, 12:22 PM
Awesome job! Unbelievable :buttrock: :airguitar
How long did that take?

06-21-2003, 12:49 PM
gorgeous work! like everyone said, the details are insanly well made! The eyes are the best thing to me, they looks so lively!

very very nice work!

06-21-2003, 12:57 PM
Awesome detail...really nice work, and the eyes..WOW! One of the best pics I´ve ever seen.

06-21-2003, 02:09 PM
would be wonderful if you could tell us about how you rendered this. what AA you used ans so on.

06-21-2003, 02:15 PM
OOOHHHH!! Very nice! I can't belive it. It looks so real!! It reminds me a little of the Pixar Geri chess playing, but this is very different, not similar at all!!! WOW. I hope I can do that one day!!

06-21-2003, 02:41 PM
great work...

Congratulations on having the Prestigious Choiace Award :)

06-21-2003, 03:00 PM
:bowdown: :bowdown: :bowdown:

06-21-2003, 03:46 PM
AWESOME DETAILS!!!!!!!!!!!!!!

06-21-2003, 03:54 PM
Very nice indeed, :thumbsup:

Could you post a wireframe version, please...
How big are the textures and how much time did it took you?

06-21-2003, 03:58 PM

06-21-2003, 03:59 PM
Parabéns, excelente imagem !!!:buttrock:

06-21-2003, 04:27 PM

wow.... all i can say is wow

06-21-2003, 04:57 PM
WOOOOOOOOOOOOOW.... so many replies!!!!
Firstly: THANK YOU VERY VERY MUCH for all and THANKS A LOT lildragon :beer:
They are trillion of works that I see in CGTalk daily that inspire me.
I'm very happy with this award and my work in your AWESOME gallery.

Some details:

Software: Maya;
Maps resolution: 3000x1500;
Hair: Paint Effects;
Textures: ALL painted in Photoshop;
Map: Cylindrical with some relaxed areas;
Render: scanline (my dome light with 64 spots, 1 area and two over exposed omni lights);
Render time at 3200x2262 pixels: about 2 hours;
Final resolution for 35mm: I think 2K rulez :)

Thanks again friends :thumbsup:

ps.: I have some tutorials on my online portfolio, including as doing these eyes :)

06-21-2003, 05:45 PM
Wow, awesome work!!!! very beautifully detailed!! :applause: :applause:

Edit: Nice tuts on your site, too!! :applause:

06-21-2003, 05:52 PM
Hi there Antropus, i've commented your this head before, and its nice to see it finished, well done with it, really great work. especially on with your textures Well-done! also nice to see you using the maya default renderer.

06-21-2003, 06:16 PM
Very nice work,one of the best 10 heads I have seen realsitic or toon.But those eyebrows are just off to me.Sory,a taste thing really.All I find myself doing is looking at thos e eyebrows,too too much.Still excellent looking guy very nice work.:thumbsup: :beer:

06-21-2003, 06:59 PM
coool!!!!!!!!!!! amazing BRAZIL RULES!!!!!!

06-21-2003, 07:15 PM
looks nice, i love exprressive 3d over "photoreal" attempts any day.
Though I am a little thrown off by his skins rubbery feel.
I'm not sure what program you are using, but some have shaders and utlities availble that assist in how the light hits the material of an object to give it mroe of a surface scattering feel that usally dulls the apperence of a plasiticy feel on organic skins .
Similar to what stahlberg includes to get a softer light blend.
Not to that degree of course..since its certianly an expressive model and should not look totaly " real " but to a small degree to assist in getting rid of that harsh light bouce thats giving the skin such a puppet look.
Just an idea, I think he's cool as hell.

06-21-2003, 07:33 PM
whow!!! :applause:

very impressive, antropus.

and many thanks for sharing your knowledge on your great portfoliopage.
hope to see your tuts in english soon.


06-21-2003, 07:46 PM
i especially like the eye. Howd you get the corner of the eye to look wet? great job.

06-21-2003, 07:53 PM
tá giro!

06-21-2003, 08:10 PM
Fantastic Work, but those eye brows bug the hell out me, they look really strange. I would tone down all the hair on the model, he looks old, so such dark thick hair dosn't seem to really fit. Just a thought, excellent detail though.

06-21-2003, 10:18 PM
Great work! :bounce: :bounce:
gratulations :applause: :applause:

06-21-2003, 10:37 PM


GREAT ! (doh! :annoyed: )

:applause: CuTnPaste

06-22-2003, 12:53 AM
Render: scanline (my dome light with 64 spots, 1 area and two over exposed omni lights);

Antropus, excellent render! And thanks for the details. I see that you used scanline rendering. Your render times are very similar to my Yafray project render times. I'm using large 3000x3000 maps for the buildings and other environment areas and 2000x2000 maps for my 3d characters. In Blender I am lighting the entire worlds with about 130 soft spotlights parented to a sphere and one sun spotlight. Blenders scanline greatly reduces the rendertilme. It's a good thing that my target renders for most scene will be 640x480 so rendering time is even more reduced. But in the future I will make use larger more time consuming closeups. I aways say work with the largest resolutions that your machine can handle no matter what the situation is.

Again, great render.

06-22-2003, 02:03 AM
*jawdrop* thats just insane man :eek: :eek: :eek: :thumbsup:

06-22-2003, 02:41 AM
Wow! Nice detail, AWESOME!

06-22-2003, 04:29 AM
Interesting modeling, but is it supposed to look like a plastic head, or are you just starting work on some translucent skin shaders?

06-22-2003, 04:31 AM
The detail is fantastic.

I'm especially drawn to the eyes which are very photoreal.
The depth of field effect is quite nice as well.
The coarse hair works well and adds to his gruff look.
The scruffy stubble and light chin fuzz is cool.
The little patch of hair on top cracks me up for some reason (like an oasis in the middle of the desert).
My only criticism is that the skin looks a bit like rubbery plastic in the areas that you hit with a rim light.
Have you ever tried using subsurface scattering on skin?
You could also get a similar but less realistic effect by applying a small amount of translucency to the skin surface.

Nice job overall!

06-22-2003, 05:43 AM
Originally posted by gmask
I used to work with a guy that kind of looked like that..

It's looks great.. kindof scary in the amount of detail though..

dude yeah.. that's hella craziez... lurve it... but dude, the detail frightens me a bit... i think it could scare a child. =) hehehee

06-22-2003, 05:46 AM
just awsome!!!

if you ever meet an Armenian guy, you will know that THIS GUY LOOKS LIKE him. i swear man... lol

06-22-2003, 05:50 AM
its detail..looks so real!!:love: nice textures...Aahh..

06-22-2003, 07:07 AM
OMG! That is simply fantastic. I found myself looking at it for a few minutes at least. Superb detail is an UNDERSTATEMENT. Nothing else to say except...

...thanks for sharing:bounce:

06-22-2003, 08:12 AM
awesome work
love the lighting on that one. did u have a back ground in photography? and also i happened to see the hardware that u use, how much time does it take to render out that image ?
...keep up thegood work ,a dna llthe best for the future.

06-22-2003, 08:17 AM
oh man that is awsome i love the eyes! they look awsome ... and the level of detail wow


06-22-2003, 12:42 PM

06-22-2003, 06:13 PM
Nice!!! nice!!! nice!!! nice!!!
I like this style
:thumbsup: :thumbsup: :thumbsup: :thumbsup:

Dipesh (India)
06-22-2003, 06:36 PM
hey are u indian..u r name is krishnamurthy,, anywyas great work mann..

06-22-2003, 07:49 PM
you sir, are a Lord!

this is fantastic work. very nice. love it.

i had a look at your tutorials on your website. their fantastic. i cant wait to get stuck into the eye texture one!

:D :airguitar

06-22-2003, 10:18 PM
After all these replays I can say nothing more...
Congrats man!You really are a"chinese"...

06-23-2003, 12:19 AM
Could we see a wiref rame????????? :applause: :bounce:

06-23-2003, 12:42 AM
This is rediculous..l:bounce: :buttrock: :beer: :drool:

I have a techinical question. What is the difference between bumpmapping and normal mapping?

06-23-2003, 03:18 AM
I'm still very busy work in other characters...sorry for delay in reply.

I agree about the skin. It looks a bit like plastic. I'm working in a new skin shader for my characters. Here a sample (with SSS simulation, of course). This scene is rendered with 2 omni lights:

Here some wires for you:

Thanks again and cya

06-23-2003, 03:27 AM
wow... this is amazing textured!!!!! :bounce: :bounce:

06-23-2003, 05:48 AM
totally inspiring:eek:

06-23-2003, 06:18 AM
that shader looks a lot more moist, more realistic. it seems like there is a sharp line on his forehead (latest pic) and the highlight on the back of his head seems very bright (like pure white). If you could fix those (probably would go away with more lighting?) then I'd say you're ready for some morph targets at least!!!! Your work is truly inspiring, no doubt.

06-23-2003, 06:24 AM

06-23-2003, 07:50 AM
Wow, what can I say? :drool:

06-23-2003, 07:58 AM
This character has character!!

It's gonna be cool to animate!

06-23-2003, 08:01 AM
This is truly inspiring work, Antropus! But I have one particular problem with it - it's way too symmetrical, both in the mesh and in the textures. Ordinarily it wouldn't be so bad, but with this level of detail the symmetry is jarring. Well, it is to me, anyway:shrug:

Can't wait to see this guy in motion, though:thumbsup:


06-23-2003, 08:27 AM
uuaauuuu!!!! it's amazing man!!!!! The model looks really nice and the shaders are very very goods!!!!!

very good work!!!!! I really like it!!!!:airguitar

06-23-2003, 09:03 AM
GREAT JOB MAN :bounce: :bounce: :beer: :beer:

06-23-2003, 10:47 AM
no words to describe it...
really good job! hope the magazine choose this for the cover.

06-23-2003, 12:33 PM
tried out tutorial. figured out some stuff for myself. great stuff. gonna try the modelling ones too!

06-24-2003, 02:08 AM
Wonderful depth to the eyes, they definetely bring him to life. Nice work with the painting and bump maps, creates a variety in the skin tone and detail.

06-24-2003, 10:09 PM
:beer: Man ..simply MAGIC!!!!..SALUD!!!

06-25-2003, 06:17 AM
I think it looks great*S He is a cute character, and the detail is excellent. :thumbsup:

06-26-2003, 02:18 AM
Thanks a lot for your comments guys :thumbsup:

I'm working on new skin shader for this guy and for my other characters. I'll post it very soon...

Thanks again

06-26-2003, 02:45 AM

I know I for one will be looking forward to checking that out


06-26-2003, 07:21 PM
I like the character design. Your character has a very appealing look. I especially like the wrinkles and eyes

06-27-2003, 06:19 AM
Really cool and eerie and cool. I dig it. Nice work!

06-27-2003, 06:09 PM
Great stuff! I really like the eyes. Don´t know what youv'e done but it really looks interesting. I would like to see this wirefreame!

Tomas Andreasson

06-28-2003, 05:46 AM
Thank you friends!

have you seen my eye tutorials at ?
Texture and modeling tutorials from the eyes of my "Animator Guy" :)

I hope you enjoy it... in english very very soon ;)


06-28-2003, 10:03 AM
hey, great job.
If u'r doing so many closeups, why not doing 1 very big picture so ppl can choose where 2 zoom in? I wonder how much time it would take to render the fullest zoom you gave with the hole face...

06-28-2003, 04:06 PM
No I havn´t! But I´ll have to wait for the English version! Thank´s alot!

Tomas Andreasson

06-29-2003, 04:35 AM
Hey guys! More two tutorials in english :)
Check my online portfolio for "new" translated eye tutorials at


CGTalk Moderation
01-15-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.