I have an arm rig and I would want it to follow along a path I created. I tried
01. Creating a box and attaching it to the path via the PathDeform modifier then linking the root bone of my hand rig to the box that has the PathDeform modifier but unfortunately the bone does not move at all but the box does move.
02. I did a path constraint on the root bone and it does move along the path that I created but its orientation does not follow the path (screenshot 01). I believe the answer lies somewhere within the MotionTab Panel or the orientation of my bones? But I just canít figure it out. Any help, suggestions, or link to tutorials that might solve my problem would gladly be appreciated.
I have already googled my query but unfortunately I did not find any solutions to my problem. Hopefully it would shed some light on this forum.