View Full Version : lowpoly/game modelling spline/surface tech?

12 December 2008, 01:55 PM

trying to get my head around this spline/surface modifier(3dsmax lingo) modelling tecniq that some seem to preffer doing car models, question is, is it really a option doing it with spline/surface trying to get a fair low poly car(less than 10'triangels)? the example tuts i've seen seems to produce tris in the range 50-100k.

I've started two scenes, one with good old poly and deviding where it needs more defenition, the other with spline/surface, so far the box model is going a bit better than the spline, although i can begin to see the advantages with spline/surface with it's better "flowing" body lines and clean edge loops. How do all u pro's out there go about doing a reasonable low poly car etc model? any pointers to tuts or tips tricks highly apprecieated



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12 December 2008, 01:55 PM
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