View Full Version : Using clusters to break up a mesh...
12 December 2008, 08:28 PM
I have one terrain mesh created in XSI 6.5 that has 40 clusters. What I would like to do is bring it into Modo 3.02 and assign UV maps as well as texture each cluster. It would be great if I could import the one mesh into Modo, and use XSI clusters to UV/texture each. But since I have no idea how to do that, how can I break up the mesh by selecting all the clusters in XSI to export it to Modo?