View Full Version : View face normal in the viewport
12 December 2008, 11:28 AM
The only way to view the face normal is to turn back culling on. That ways the side that's not the front of a face doesn't get rendered and we come to know that that face normal is facing the other side. But this is not that helpful. What I was thinking was to have a shader or some way to view the face 2 sided. Just like the 2 sided shader by default in max but for the viewport. Now, here is the question: is there a way to check face normals, except for back culling or using edit normal modifier, where an artist can simply look at it and some color coding or something of that sort makes it easier for them to view it. A script for it would really help or jus an idea how to go abot it would also work :). Thanks in advance to all.