View Full Version : floor collision for cycle rig

12-10-2008, 06:33 PM
hi friends ,
i was stuck in a problem as i am rigging a cartoon bicycle. where the tire has to be flatten at the bottom when the tire hits the ground (0 at grid).
as i saw one demo reel of this kind. but it was done in softimage.
how to do it in maya.
Thanking You,
kanth :bounce:

12-24-2008, 09:13 AM

Try creating a FFD (lattice) for ur cycle tube and adjust the lattice points at the bttm to get the sqash feel and parent the ffd to the cycle


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12-24-2008, 09:13 AM
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