View Full Version : floor collision for cycle rig

12 December 2008, 06:33 PM
hi friends ,
i was stuck in a problem as i am rigging a cartoon bicycle. where the tire has to be flatten at the bottom when the tire hits the ground (0 at grid).
as i saw one demo reel of this kind. but it was done in softimage.
how to do it in maya.
Thanking You,
kanth :bounce:

12 December 2008, 09:13 AM

Try creating a FFD (lattice) for ur cycle tube and adjust the lattice points at the bttm to get the sqash feel and parent the ffd to the cycle


CGTalk Moderation
12 December 2008, 09:13 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.