Here is an example of how I use a texture map and a alpha/matte to isolate the specific piece of the packaging I want to affect. I want to just have them add to each other to create one image, using different shaders on each. Is this possible?
I realize that I could use a render pass setup to isolate everything but wondered if anyone knew the missing pieces that I can't seem to put together to make this work and would like to learn an alternate way that relying on my comping and pass setup skills.
Any thoughts would be helpful.