View Full Version : proper animation method


jadamburke
06 June 2003, 06:36 AM
I'm just getting into mb and I noticed that there are IK controls and FK controls. I however also noticed that the IK effectors can be rotated in an FK manner. When animating the upper body FK style should I be rotating the actual FK joints or can I effectively use the IK effectors like FK? Will the interpolation allow for proper arcs?

Pedrotheartist
06 June 2003, 08:08 AM
Use the Ik effectors, but if you want to use FK interpolation, make sure the selected effector you are using has its 'Reach IK' down to 0.

jadamburke
06 June 2003, 03:34 PM
thanks Pedro, :D

I'm really enjoying this workflow. Translate a joint for IK posing; Rotate a joint for FK posing. Then just set wether you want the interpolation to be IK or FK. Awsome.

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