View Full Version : PFX trouble! stop FXlinked particles from spinning?
06 June 2003, 01:43 AM
Anyone know how to get FXlinked particles to stop spinning once they bounce and come to a stop on a floor collision obj?
Anyone know if you can spin particles using wind somehow?
It seems you cant spin a dot, so FXlinker is faking it....
I am making popcorn bounce off the floor and come to a stop....as of now they land and spin violently even though the particles have stopped moving completely....
once again this seems like there is a simple answer, I just cant see it right now! :(
hopefully you all can!
06 June 2003, 01:56 AM
hmm... not too sure. My guess would be that *IF you can access particle rotation via expressions or maybe lscript, you can have the rotation tied to the movement of the particle.
06 June 2003, 02:04 AM
uhm, well is that possible?
....seems like something that should of been thought of when FXlinker was created huh?...i mean who would want to use a particle system to make something bounce off the floor, spin and come to a stop?
im hoping there is a combination I havent tried that someone will come up with?
01 January 2006, 11:00 AM
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