View Full Version : Hot Mama-modeling
06 June 2003, 12:09 AM
Well since I've finished the Hero I've decided to start in on the other characters that need completing. Here is my work for the evening on the Mom character. Still have a long way to go though. Enjoy, feedback is welcome!
06 June 2003, 07:09 AM
Insomnia sux, couldn't sleep and she was just there waiting for me....
Here are somemore developments. Mainly her robe/shirt and some geometry added to better develop her face. Rollers floating waiting for hair to meet it. Hands and feet are after that.
Kirt how much detail does this one need? I didn't bother asking if she had any close ups. Oh well, she'll still look damn sexy!:love:
2 more next thread...
06 June 2003, 07:14 AM
Close-ups of her robe/shirt
Well any suggestions are welcome.
06 June 2003, 07:59 AM
Looking good Kenn. Go full detail on her. She will have some closeups even though she's a minor character. She won't need the full range of facial morphs but she'll need to express shock, worry, fright, etc.
06 June 2003, 12:57 PM
06 June 2003, 03:14 PM
06 June 2003, 11:41 PM
Got home early around 4pm and got a chance to get some work done. I did her feet, flip flops, and anklet. Didn't really feel like braving the hair yet so I put some pedals on her....hehe.
06 June 2003, 02:25 AM
4 Star legs and feet. I'd have givin the last star but I noticed the little toes seem to point outward too much. Turn them inward and maybe rotate some of the end of toe a bit more on the outside ones. That'd probably add a bit more character to them (does anyone have straight toes like CG models? I sure don't).
Keep going Kenn, looking great! :thumbsup:
Ooops - one more thing :D Move the feet back just a touch on the ankle. It looks like the ankle is positioned too far back on the foot.
06 June 2003, 08:36 AM
Kirt I didn't know you will have an extreme close shot of the foot!
that's why I told you we modelers need at least the rough storyboard first! :D :bounce: :wip: ;) :buttrock:
06 June 2003, 03:54 PM
Heheheh ... I was just being critical. I've gotten in the habit of critiqueing last updates, and well ... they're feet. :D
No, there are no extreme close ups of the feet but this character will walk and we may show her feet as she's on her bed reading or whatever. The points I made were minor. We could use the feet "as is" but at the pace Kenn is going I wanted to give him something to work on for a bit. :wip:
06 June 2003, 04:14 PM
Hey I don't mind. I want these models to allow for any changes to the story. Who knows maybe there will be a slow pan up her luscious body when the Hero first meets her starting at her little painted toe nails....:love:
I got the hands on her now, retrofitting and tweaked the Hero's hands to fit her proportions and kept the same style. No use in doing the same construction twice if its not necessary. Going to start on the hair later. On my way to see "The Hulk" before I have to get to a meeting at the studio at 2pm.
06 June 2003, 05:38 AM
The Hulk was pretty good I liked it. Ang really pushed the boundary with the framed windows in his editing, I think it worked well. For the most part it was a nod to the comic book format.
Tweaked the hands a bit more this evening to get what I have now. Got the kids on the weekends so I don't know how much will get done outside of the late evenings...if I have any energy! Here you go, even got a little bit of peek-a-boo action on the three-quarter view....sexy! And as you can see I'm having fun switching the colors around to get a feel for what she would wear and also hopefully give some ideas out there to whomever does the final texture. Also matched skin color to the same that was on the hero, though it will have to be redone later anyways.
06 June 2003, 08:14 AM
:bounce: :wip: :thumbsup: yeah baby, sexy! (yuk!)
06 June 2003, 09:04 AM
A close friend of mine, who has been lurking this forum and checking up on our progress, pointed out to me last night that if this girl was true white-trash then she'd be bra-less and her boobs wouldn't be so perky.
I don't know why she didn't just post her comments here ... I guess she's shy. :D
So ... don't make them too saggy, but loose the perk. The rest looks oh so good. Keep going Kenn :wip:
06 June 2003, 06:09 PM
Sure thing...I was sort of thinking of her as the nice athletic type in high school that ended up in a different place than what she had planned...a trailer park. I was modeling her to still have a glimmer of that physique and beauty as she was approaching her late twenties. Since she just has one baby, her breasts would actually still be pretty perky/full from being full for breast feeding since she wouldn't be putting out the money for formula. Since she didn't have a whole litter of kids I didn't think they'd be saggy. If you still want to sag them up a bit after my reasoning I'll put the gravity to them. And thank your friend for the feedback, I'm glad to see people are thinking about it as much as I am!
06 June 2003, 06:46 PM
OK, maybe keep the volume but loose the form a bit. It looks like she has a bra on the way that they are formed.
I don't believe I've ever had such a long discussion about someone's breasts before :D
06 June 2003, 08:17 PM
dit-ta-ylll-z! eeek ... :D lol!
baat hoo keyrz ebat her boobs in faynal worc?!
06 June 2003, 08:36 PM
Got a few moments during the kids' nap to "tweak" her, uhm, breasts....:D .
Here's an idea. How about having 2 versions, the one you have here, then one that is for when she sees the Hero. She dashes back into the trailer, it starts rocking around for a bit then blam! out she comes looking like all dolled up! Just an idea...here they are with gravity.
Are you going to use soft body dynamics with them? If you are we're going to need to raise them back up later or they will be down around her navel once the dynamics kick in.
06 June 2003, 08:28 PM
Looks like I'm the update king in here, and the number of images that I can post has been reduced, so here are a few. Well to be honest it also helps me to keep going to share my progress. Here is the start on the hair and I redid the curlers to show the details. Enjoy!
06 June 2003, 08:47 PM
06 June 2003, 08:49 PM
LORD OF THE UPDATES! :) no comments, since you just follow the concept! :D :thumbsup: good luck Kenn
06 June 2003, 01:43 AM
I really like the hair you have done and the curlers also. No real criticism at all. great work.
06 June 2003, 12:08 AM
Alright, first go back and check my last update on the hair. I changed out those pictures to update where I have added the loose locks out of the rollers on each side that Kirt had in the concept as well as moving some geometry around from when I mirrored the sides so they wouldn't look mirrored. Now, meanwile back at the ranch....
Unless otherwise noted, here are the final OpenGL captures of the Mom character. Kirt let me know if you need anything else. I did notice that you didn't have any rings on her fingers, ie. wedding band/engagement ring. I know the face mask area will be a texture with some gloopyness to it. I didn't model any eyebrows in that area for that reason. If you want I can for extra affect in expressions but being who she is she's probably tweezered them down to a pencil line so they wouldn't show up anywho under that "beauty mask". Well here you go, done a bit quicker than the last model.
06 June 2003, 10:59 PM
:thumbsup: excellent work Kenn!
One last thing though ... it looks like she has a mouth full of cheetos. Can you smooth out the bulge in her jowls a bit?
06 June 2003, 12:32 AM
Here you go Kirt I smoothed out the "jowels" of the face a bit more and gave it more definition. I'll PM the links to the FBX files for the hero and mom that are on my website to you. Lluis already has them and will start on the Hero soon.
06 June 2003, 03:57 AM
... and the pointy chin?
06 June 2003, 08:44 AM
This is another great model, we have to start texturing and shading on both Hero and Mom soon. I'm not very good in texturing and UV, anybody volunteer?
though this characters don't need textures so much but there should be someone for texturing and shading in team.
06 June 2003, 10:58 PM
Alright you got me on the pointy chin...here you go....
The fbx file has been updated as well for the link I sent you.
06 June 2003, 11:25 PM
me me linke me!
07 July 2003, 02:35 AM
We need a texture guy ...
07 July 2003, 03:49 AM
Can we get a front page advertisement for that position? Come on Kirt see if LilDragon will hook us up!
07 July 2003, 07:47 AM
Time to 'Kirt learn and do texturing in 3D!' :p :) :D
07 July 2003, 12:02 AM
so amazing.. first time i see this thread ;)
i love it all the way around cougar.. great great great :beer:
agreed on texture guy... get someone in here ;)
07 July 2003, 12:29 AM
Heyyy, wait a minute, I'm thinking ... [thinking]
[lamp bulb lights]
according to Kirt's Sketches, tex avery and MASTER chuck jones styles, we do not need such a heavy texturing at all. we can manage it ourselves. it's hard to find a texture guy these days!
[/lamp bulb explodes]
07 July 2003, 01:38 AM
I agree Ila, texturing duty would be fairly light. I don't want to over-kill the simplicity of the character designs with a bunch of bump maps, transperancy masks, etc.
But it would be nice to have a small amount of detail added. For example on this model, I think it look more finished with the mud mask blobby and maybe a small bit of cucumber on her cheek. :D
The hair could use some texture to define the strands of hair better. And of course a little bit of variance in the color of her skin, not much but enough to communicate that she's not wrapped in a rubber artificial skin suit.
I'd love to try texturing, but until I get off of Maya PLE I don't know that I can get much done. I really can't stand working in that application with those horrid watermarks. :argh:
07 July 2003, 02:34 AM
All you need to do is to post the screen captures for the UV maps so the rest of us can all work on them in Photoshop. We don't necessarily need to be working in Maya to create the maps. Just an idea...do we need to start a UV map thread? Anyone really good at laying out UV maps for characters in Maya? I know how to do them in LW. I think they export with the Kaydara FBX plug-in if thats the last resort.
07 July 2003, 08:13 AM
:) yup, FBX stores a lot of info, including UVs, I'll give it a shot.
09 September 2003, 08:10 AM
Nice !! Well done!
For the green mask, you shouldn't model it as done here. Textures with unregular boders would be better.
09 September 2003, 02:42 AM
Thanks Nicool for the comment. The model was done in LW and was exported as FBX to be textured and rigged in Maya. The mask you see on the OpenGL captures were just for reference and the lines flow to accomodate deformation when the actual texture maps are created that will approximately follow them. Thanks again for checking out the project!
01 January 2006, 11:00 AM
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