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12-04-2008, 10:03 PM
"Magus ex Machina", the first 3D animated movie developed using a videogame GPU rendering technique

Qilqax International has successfully completed first production stage of "Magus ex Machina", the first 3D animated movie developed using a videogame GPU rendering technique, based on Unigine technologies (a real-time 3D engine, http://unigine.com/products/unigine/).


"Magus ex Machina" is a fantasy adventure full-length movie, which is to be released in 2010. This story, set in an agonizing world, tells the adventures of a young prince forced to accept the uncertainty of change to save his people. First trailer with conceptual art and reference audio is available on the website from qilQax :

or the official website: http://www.magusexmachina.com/


One of the most interesting features of "Magus ex Machina" is usage of GPU rendering, which reduces production time and requires smaller hardware investments. All 3D scenes of the movie were rendered with Unigine, captured and composed with post effects (a little movie showing the technical process can be downloaded here:


At the moment there are a Unigine-based GPU rendering application, 40+ professional animators in the project (Brasilian and peruvian), a completed script (Spanish + English), concept art and animation. Qilqax International also has an international letter of intent for distribution from a major network.
Right now authors of "Magus ex Machina" are looking for an investor to fund next stages of the production. Overall planned budget of the project is about $3 millions.


Here is the official press-release (it can be a main link):
the press release can be read in spanish at:

Website of Qilqax International: http://qilqax.com/
Website of Unigine Corp.: http://unigine.com/

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