View Full Version : Hypervoxel Sprites; opengl vs render
06 June 2003, 10:27 PM
Another vs thread, syke
Here is my problem, I have a nice render image (ala splinegod's smoke ship techique) that I plugged into Hypervoxel sprite mode, I sat there and got beautiful shapes using opengl as the reference BUT then I render i get the flat and blocky. Anyone know why this happens, it just seems wierd not to get the same results when using images.
06 June 2003, 10:34 PM
you choose sprite render for the viewport only
at the top of the HV panel you can choose the "object type" : surface , volummic and SPRITE ...
06 June 2003, 11:07 PM
not sure, but try and make you image 1:1 ratio the render might not be able to handle a difernt aspect ration cause the sprites it renders starts out square.
06 June 2003, 05:11 AM
Okay, I am confused by what both of you guys just said but I'll try to respond. Its already in sprite mode and the aspect ratio is 720 x 305 x 1.0 ..I don't understand why this would make a difference but maybe you can help me understand.
06 June 2003, 07:47 AM
use viper, dont trust ogl on the specifics
06 June 2003, 07:59 AM
Viper and the viper previews are the way to go.
EDIT: Ambassador, what the hell is that thing in your avatar!
06 June 2003, 08:03 AM
hehe mike, its been the same since the opening of cgtalk... its just some old tech model, satalite-ish
06 June 2003, 08:43 AM
Looks to me as OpenGL shows the proper display ratio, but HV's render square. If you make the clip 720*720 instead of 720*305 it might work.
06 June 2003, 09:14 AM
If the display ratio is causing the problems, then why isn't the character deformed? I don't get it:surprised
06 June 2003, 01:52 PM
You are right... Ayreon, he is not distorted. Ok I understand to use viper but now I can't the look of the opengl using viper as reference. When it squashes, it distorts wrong! I think I really want to see a an opengl render cause I even like the softness of the opengl look..this is aggravating. Opengl output solution would have won the day for me again....argghhhhhhh!!!!!!
01 January 2006, 11:00 AM
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