Im having a weird problem... I have a character that I rigged with joints and bound it using smooth bind and then painted the weights etc... I animated it and tried to use a blend shape I made previously for the eye shutting and it really messed up... Basically, the blend shape is overriding the bones and cause the eye to pop out of the socket.
My question is this... How do you set up blend shapes with joints so the blend shape doesnt override the joints in a particular pose?
Any help would be so happily appreaciated!!! Thanks a bunch.