Yesterday I was talking to a friend , and he told me that he had done a jet engine in 3dsmax. I've always wondered how to do that (the kind of disordered air among the fire). He told me that he did it by blurring transparent particles, anyway I tried that in Maya, but I can't see that it's possible to blurr s/w / h/w particles.
Is this the right way to do this? If not, how can I do it?
Many thanks =) //SPENEN