View Full Version : TransUV: Transfer UV regardless topology
12 December 2008, 07:04 AM
The trick using projection to transfer UV between objects has been around for quite a while. I put it into a maxscript macro to help make it easier.
The movie show how it works can be found here http://vimeo.com/2413746
Download the script here. (http://hoc3d.com/images/Tools/NamTransUV_vB01.zip)
Hope this helps some of you and please give me ideas to make it better!
01 January 2009, 11:43 AM
I really don't know why no one replied for this, but this is a really fantastic script, and I'll bet it is gonna be really useful, thanks a lot for making and sharing this script Nam!
01 January 2009, 04:15 PM
Echo that. Neatly done. Thankyou.
01 January 2009, 08:44 AM
Wow, you guys are lazy people dont like seating doing unwrap, :beer:.
Anyway, this script made to the Tip and Tutorial page of Autodesk's Area so I hope they will add some feature like it to next version of MAX.
07 July 2009, 08:41 AM
dude, that is amazing, i've been trying to do that with the projection modifier and i have never managed to make it work...the video looks awesome, i will try the script 2night at home and see how it works!!
07 July 2009, 09:41 AM
Great tools!!I am waiting for this tool!
Thanks a lot
07 July 2009, 10:42 AM
OMG...awesome script!!! thanks for sharing :bowdown::applause:
07 July 2009, 10:50 AM
soemthing that could be great to have is the optin to transfer not just the Uv's based on the world space, but transfer the actual shape of an object based on the UV space, like the tranfer tool in maya, that could be a nice addition to the script! :D
07 July 2009, 11:52 AM
love it, nam!
07 July 2009, 12:55 PM
As far as I know this script is using the projection modifier. It works fine here and has for some time. I think it is just a mater of picking the right object to put the projection modifier on.
Great script and saves time. That is what it is all about.
07 July 2009, 02:46 PM
soemthing that could be great to have is the optin to transfer not just the Uv's based on the world space, but transfer the actual shape of an object based on the UV spaceHuh, what do you mean by that?
07 July 2009, 02:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.