View Full Version : Max9 character anchoring bones (no biped)

12 December 2008, 09:17 AM
Hi! I am new to working with bones in a character.

My character is a robot with no legs as he has a wheel instead.

My problem is that when I move the spine, the whole character lifts from the ground. Is there any way I can "anchor" the wheel or the bottom bone to the ground? The wheel still needs to be able to turn as the robot moves forward when animated.

Any help would be appreciated.


12 December 2008, 02:20 PM
Do a search for all the car rigging threads.

12 December 2008, 02:23 PM
Thanks - it helped!

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12 December 2008, 02:23 PM
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