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View Full Version : Steampunk Myths and Legends Entry: Alexandra Ciolac

11-23-2008, 09:29 AM
Alexandra Ciolac is entered in the "Steampunk Myths and Legends" update: View Challenge Page (http://features.cgsociety.org/challenge/steampunk/view_entries.php?challenger=16859)

Latest Update: Finished Video: The Old Man and The Sea
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233685511_medium.jpg (http://forums.cgsociety.org/showthread.php?p=5658594#post5658594)

11-23-2008, 09:51 AM

And here is our team:

Art Directing
Concept Art
Matte Painting

Art Directing
Concept Art
Schedules & Deadlines


TD & rigging
Pipeline and file management
Team Leader

Those are our expected primary roles, but we are all going to do the work most needed at the moment and help each other.

11-23-2008, 10:14 AM
We had our first team meating, where we picked out 2 concepts, on which our Art Directors (Andreas and Esben) will work for a week sketching some designs and fleshing out the story.
We will be posting some wip of it during the week.

The other team menbers will estimate the time needed to produce assets for both concepts.

Based on those things during next weekend we will decide which story to work on.

- The Old Man and the Sea, a novella by Ernest Hemingway.
- One of the Odin stories, the chief god in Norse paganism.

11-25-2008, 07:54 AM
Hey my dear team leader :D

Really good luck on your project :) Your two concepts sound cool :D
Looking forward for your first update :D Again, really good luck to all of the team members and have a lot of fun with your project. Keep rocking Sasha!! :D

11-25-2008, 09:24 AM
Hey! Good luck! Sounds like very cool ideas. We almost went with a norse theme too... hehe...

Looking forward to seeing the visuals!


11-25-2008, 04:44 PM
Fernando, my friend thank you :) Updates are soon to come - our art directors are working on the story and initial concepts very hard, so be sure to visit us again :scream:

Fredrik, we haven't decided yet on the story, but half of the team members are leaning towards Odin (I am for the Old man and See though :)). Soon we will post story outlines and see what other people say...

Anyways, Friday is the decision day...

11-25-2008, 05:39 PM
i guess we have to submit entries through you sasha. I cant submit to anything else but my illustration thread. (-_-)

so i'll send you some sketches, and you must upload them. see you.

11-25-2008, 06:06 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227636388_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227636388_large.jpg)

And our first concept drawing,
by Andreas Normand Grøntved (andreasng).
These are two ravens, Odin's servants...

11-25-2008, 06:08 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227636522_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227636522_large.jpg)

That's jette...
by Andreas Normand Grøntved (andreasng).

11-25-2008, 06:10 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227636638_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227636638_large.jpg)

And here is Odin himself...
by Andreas Normand Grøntved (andreasng).

11-26-2008, 09:26 AM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227691612_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227691612_large.jpg)

And some Old Man and See concepts.
by Andreas Normand Grøntved (andreasng).

11-26-2008, 09:28 AM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227691695_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227691695_large.jpg)

by Andreas Normand Grøntved (andreasng).

11-26-2008, 09:29 AM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227691770_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227691770_large.jpg)

by Andreas Normand Grøntved (andreasng).

11-26-2008, 09:30 AM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227691848_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227691848_large.jpg)

by Andreas Normand Grøntved (andreasng).

11-26-2008, 09:47 AM
And here our story outlines,
by Esben Toft Jacobsen

Vølvens Spådom - The Fall of Odin

Odin recieves his two ravens - Hugin and Munin. They whisper in his ear.

Odin is enraged

The giants (Jætterne) are coming

Odin picks up Gungnir - The spear that will always find its target

He hastes through the mighty gates of Valhalla to meet the Giants (prefareble on the thundering hooves of his 8-legged horse Sleipner)

And starts killing off giants one by one

There are loads of giants, but Odins seems to manage

The Giants have a big machine-weapon of some sort, and they are about to fire it, when they suddenly draw back

A big shadow darkens the ground where Odin stands with his smoking spear

A total where we see the huge Fenris wolf standing over Odin

Title: "Vølvens Spådom" (the less cool english translation will be something like "The Prophecy"

And then a picture of the Fimbul winter. The world has frosen to ice. One of Odins ravens is having its last death spasms in the snow

The Old Man and the Sea of Fog

The world has become a dark place

Poisonous fog covers the earth

The few survivors live on islands above the fog

Water is vital for our survival, but pure water only exists in the boilers of old machines

It has been 84 days since I last caught one


The Islands in the fog are the roofs of scyscrapers, owergrown with twisted trees and scrap metal

The main character - the old man - is navigating a boat machine walking on very very long legs through the fog

The fish machine he is trying to catch could run on som kind of steam jet engine?

The rain that falls is poisonous, so if it rains, the old man covers himself with metal, and the rain acts like acid on the metal

Underneath in the fog lies the dead abandoned city

11-26-2008, 11:13 AM
Hi team members :wavey:

Andreas, those Old Man and See images are wonderful!

An idea visited me - heh, they do it sometimes....
If our old man is after water, then we could keep steam machines on his boat to minimum, or at least out of function. And we could have the water tank visible and transparent on the fish, where we could see the water splashing. If I remember right from the book, that was a sword fish he got, we could give an element of it to the fishes design.

I thought of the bate he would use to catch the fish... It could be a little steam engine with flaps to move, and just before letting it into the fog, the man could take his water flask - and here we could put a little acting moment when he wants to drink but restrains himself, instead dropping a careful drop of water into the bate. Than that little bate comes to life, puffing smoke and jumping and trying to escape.
It could be a nice moment to pass across the message that he is after the water, show some internal character acting, and show some steam mechanics in work :)

What do you think?

11-26-2008, 12:51 PM
nice artworks and interesting action at the "fall of odin"

keep up the good work! :thumbsup: i'll keep an eye on this...

11-26-2008, 08:26 PM
Hey Musi.
It looks awesome!
Great concepts.

It looks like a very talented team you've got there.
Best of luck

11-26-2008, 08:36 PM
Hey Sasha,

You got a great concept sketches, like the mood and style on them ( congratulations Andreas, you are making a cool work ! :D)

Like the both storys, but the Old Man pre viz and plot looks more dark and I like a lot that idea :D

Again, great work!! Cheers!! :beer:

11-27-2008, 12:49 AM
Wowowowow :drool:

guys, to me, it's the best steampunk theme interpretation i've seen so far (haven't seen all the entry though :scream: ) : i really love the way you put this story in an another context, and really love this legged boats, walking on a poisoneous fog.

I really wanna see an animation with that now :drool:

Great sketchs btw ;)

11-27-2008, 08:42 AM
Thanks Vlad! We haven't decided on which story to go with... We glad you liked our Odin story :)

Hi Christoffer, and thanks :) We have worked together (our team), and I feel privileged to work with these guys again. You are from Denmark, and industry is small here, so there is a big chance we will meet you too one day and even work together :D

Fernando, thank you! Yep, Andreas is wonderful, isn't he :scream:.
And tomorrow is the decision making day - it's time to choose the story...

Thans so much, Nicolas! You prized our efforts very highly, we glad to see that and appreciate it a lot. And animation is to came at it's time, just follow the progress :)

11-27-2008, 02:50 PM
guys you humble me. thanks for the praising words. but as this is "only" an initial design concept i'm sure we can push it further.

sasha i'll paint some more detailed ideas for the boat and fish tonight, for you to post.

I think i'm on the old man and the sea more than the odin one. Your arguments got me. and i think it is a more "slow" thing, and i like "slow" things.

be back

11-27-2008, 02:59 PM
And esben got a great idea with plating the old man on one side of his body, maybe with those wavy metal plates. hmm then again those wavy metal plates arent that steamy. But nevertheless plating on one side would bring the design greatly out of balance, which is cool. i'll try it out.

have a nice evening :surprised

ps. sasha, how do you make links in your signature which is just words and not entire URLs??? arg my signature looks so messy! :banghead:

11-27-2008, 03:14 PM
Nice Ideea and concept! Good luck guys!:thumbsup:

11-27-2008, 08:30 PM
It is so tough to figure out what to do. If i had to think purely in design aspects i wouldn't be able to choose.
The old man and the sea just has something epic, and a bit of anti cliche, where the odin story kind of seems a bit tested'n'true. It's more of a mainstream choice really.

11-27-2008, 08:53 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227819218_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227819218_large.jpg)

Some more boat designs...
by Andreas Normand Grøntved (andreasng).

11-27-2008, 08:54 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227819290_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227819290_large.jpg)

And some more fish designs...
by Andreas Normand Grøntved (andreasng).

11-27-2008, 09:04 PM
*damn it's stupid I cant just upload these myself*


The thoughts i have about the boat, or actually it's just a general concept, is to keep everything greatly out of balance. Now that i look at the big pictures of the boat, i realize that i didn't even try to implement this philosophy, but I will next time around. However the tiny boats at the top of the concept sheet depicts my idea better. I'd either put the legs up front or in the far back. Maybe I should even create a separate module to hold the legs from behind the boat, so the whole boat is kind of hanging from the side of a "walking" device.

The fish: I don't know yet. What do you guys think? I was thinking about the idea that the steam fish are floating around in the poisonous fog and inhale it, to destil the water from the fog, use the fog as fuel, and put the water in containers. This gives the "old man" a good reason to get the fish to get water for him, his family? and maybe some animals back at his house. (?)
either that or he needs the water to power his house to maintain life. So he might have taken the last drops of water to power his boat, to go out catch a "destiller-fish" and go back to repower his house. hmmm

any comments/thoughts

11-27-2008, 09:05 PM
O.k. folks, the vote is open - we are choosing the story! Saturday morning we count the votes.

Team members, please decide on one of stories and and argument your decision. We all know it's a very difficult choise to make, but it's time...

And we welcome all thread visitors to tell wchich story do they think we should choose - we value your help very much.


11-27-2008, 09:12 PM
I say OMatS

It's epic, "slow", awesome, I love boats and robot fish.

odin is amazing but...

11-27-2008, 09:13 PM
Andreas, Esben got an excelente idea about the old man - let's see what you will do with it :)
And your signature, Andreas - go to your userCP -> edit signature (this part you know :)), then type a text you want, highlight it, and click on Insert Link icon (the one with a planet and chain link on it), it will pop a window, where you just paste your hyperlink. And that's it :)

And team members, I have send you a pdf file with The Old Man and Sea story. In case we will decide to go with it - you may want to read it for more inspiration. It's a short story, but you will love it, I am sure!

Thank you very much! We will do our best :)

11-27-2008, 09:58 PM
Nice ideas and conceptы, Musi, good luck your team! :)

11-28-2008, 08:22 AM
I am for The Old Man and Sea.

Somehow I couldn't really relate to the Odin story, even though I loved the visual potential in it...

As Andreas says, Old Man and Sea is a "slow" story, where most of action happens internally. It's more difficult to tell a story like that then a typical action based story, but I have confidence in our main storyteller Esben - he is good in telling stories with soul in them :)

Then there are deadlines to think of - the Odin story is simply too big to realize in given time without sacrificing the quality... Too many characters, too many environments, too many technical challenges...
The Old Man and Sea is very technically challenging too, but in a different way...

Spasibo, Arseniy, mi budem staratsea. Zagleadivayte suda inogda :)

11-28-2008, 10:05 AM
Geez! Your concepts are so unique and creative....I think the fish are awesome!

Can't wait to see them animated :D

11-28-2008, 12:27 PM
Hey guys,

Love the work Andreas, simply AWESOME!!! ;) Looking forward to see the main character.
I've been thinking a lot about doing the 'Odin' story, but i must admit, that it seems to complicated for the time we have.
I vote for 'Old man and the Sea' i love the artwork, and I think the conversion to steam punk will work better for us with that story. Great job guys, great story and great artwork! :)

Me and Sasha will get started with some various testing starting from monday.

Jimmy :)

11-28-2008, 02:01 PM
Hi team!

I vote for the old man and the sea as well... - so I guess we are going to make that one!

During next week I will write a script. Then we can bounce it and optimize it. I will try to squeeze in a thumb board and sketches for scenes.


11-28-2008, 02:07 PM
I choose old man and the sea! - So we all seem to agree on that.

It is the most original one, I think.. And it has got lots of great images.

During next week I wil write a script that we can bounce and optimize, and I will try to squeeze in a thumb board


11-28-2008, 03:02 PM
Very interesting concepts. I like the way they are so dark, and dirty. I'm looking forward to see more :)

11-28-2008, 03:45 PM
Esben is heaving problems posting, so here is his vote and message:


I choose old man and the sea.. It will be great..

For some reason I have problems posting on cgtalk..

During next week I will do a script we can bounce and optimize, and I will try to squeee in a thumb board. When we have those and agree, we can edit an animatic, and then we have a modelling/rigging count and then very soon a time schedule...


The whole team have voted for The Old Man and Sea.

ivanisavich and Deje3D, thank you :)

11-28-2008, 05:08 PM
HEHEHE esben chooses Old man 3 times, I choose it 1 time, Jimmy 1 time and Sasha 1 time.

bum bum bum, that equals ...6 for old man.

hahahaha :wip:

11-29-2008, 09:56 AM
It's Saturday morning, and we have voted:
we are doing The Old Man and Sea :)

11-29-2008, 02:02 PM
hehe..so you finally decided about the main story...congrats :applause:

nice artworks btw...:thumbsup:

11-29-2008, 05:31 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227979876_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227979876_large.jpg)

And another try of the boat,
by Andreas Normand Grøntved (andreasng).

11-29-2008, 06:26 PM
You are from Denmark, and industry is small here, so there is a big chance we will meet you too one day and even work together I would feel very privileged to get such a opportunity!

I really dig the artwork Andreas is doing. Awesome style indeed.

11-29-2008, 06:31 PM
thanks doffer. apreciate it. Yeah if your in this business we will collide some day. Laws of nature in a tiny country.

"ses" :rolleyes:

11-29-2008, 06:41 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227984074_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227984074_large.jpg)

And an old man try :)
by Andreas Normand Grøntved (andreasng).

11-29-2008, 06:43 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227984204_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1227984204_large.jpg)

by Andreas Normand Grøntved (andreasng).

I love the one that's upside down :)

11-29-2008, 07:11 PM
thanks sasha. hehehe . yeah I try and implement my Opposition Philosophy when ever I can. Where i think about the most obvious and try and do the opposit of that. heheh

a couple of different arms to think about as well. In the story one of his hands begin to "go against him" ... It's probably just a metaphor for some illness his arm suffers, but it's so cool to think about. maybe it's rusted, or it just won't do things the old man wants it to do. Give it some sort of personality, not that it's alive, but something in the alley of the Ball from cast away.

11-29-2008, 11:38 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228001887_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228001887_large.jpg)

This may be something all you artistic minds will find highly uninteresting and will try to go around it on regular bases, but as little you wish it - it's a very important part of producing an animated shot:


I am responsible for the file management and pipeline in our team, and this diagram is one from the series of documents I am creating for my team members to help them get familiar with pipeline and (hopefully) start liking it.

Our pipeline is asset based, where every stage of the production is clearly separated from the others. In the case of the small project like this, with a small team and limited time, it's vital to avoid linear workflow where team members are bound to wait for each other. Asset based pipeline will allow us to work parallel. It also allows for fast changes and iterations all the way from modeling stage to animation. Then we don't want to waist our time searching for lost files and doing the same work again because file can't be recovered... It will also reduce amount of "file rot" that often happens when all the work is done in one file.

All files (regardless of formats) are separated to two types: WIP files (dark gray boxes) and Asset files (green boxes). A WIP file is like a Black Box, it has asset/s going in as input and has asset/s going out as output. Anything that happens inside is totally business of the person working with it. But what comes out is bound by strict rules.
All asset files are reference free and as clean and light as possible. They are to be referenced into the WIPs (not imported), because when the next version of asset is produced we want it to preserve all that work we already have done on it in WIP.

It may look complicated, but it's very transparent and simple, ones you get the principles behind it. And even it seams to take some time to get into it at the start, it will save many times more time, nerves and resources at the end of production... :D

If some of you will want details on this - I can post more on the subject...

11-30-2008, 10:16 AM
Hey !
Nice team here !
The concepts are cool !
I hope to see a great video here.
Cheers Alex and team ! ;)

11-30-2008, 04:06 PM
Cool stuff! Looking forward to this one :)

11-30-2008, 06:09 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228068575_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228068575_large.jpg)

Another one doc from our pipeline docs - this is the last time we are posting this boring but very important stuff :)

12-01-2008, 12:46 AM
Awesome concepts and very well organized! I think organization is really the key to an outstanding video entry! Will look this thread closely!

12-01-2008, 01:31 AM
That's a professionnal, clean and well organised pipline you got there,it will avoid loads of problems ;)

12-01-2008, 10:45 AM
so what going around with my favorite team?!
And Andreas, my favorite mate of this team! you just rocks man!
I can't vote at time! but just for u know! my vote was the old man and sea too! and as concepts I like that upside down one too! soo creative! I like ur aproach about playing with subject;
and! ah! ur boring important stuff looks like soo professional! keep going so on the rail as awsome as sofar! ;)

mim, http://www.pic4ever.com/images/4xvim2p.gif

12-01-2008, 12:12 PM
Thank you Gilles, we will do our best :)

Hi Martin, thanks for taking a look at our thread. And more cool stuff to come here!

It's grate to see artists appreciate order in things - they usually try to break it :) Thank you Fabio!

Thanks Nicolas for "professional", and sure it will be of a great help - we all have seen projects ending up being not as good as they could be because of organization. If this pipeline will pass the test of this project we may use it in a bigger - professional :) - project.

He-he, so we are in your favorites :D, thanks! We will do our very best not to disappoint you...

12-01-2008, 03:56 PM
Looking great Andreas, liking the arm :)
Me and Sasha talked about having him without so much clothes on, so perhaps more bare skin, and gadgets. We also talked about having him looking like an old, thin though hardy man. bald, and no beard ;) what do you think about that?


12-02-2008, 11:44 AM
that is a great idea. I'll fiddle around with all the ideas you got, just put'm in the jar, and I'll go through them when sketching.

thanks mim-armand. your words are too kind. :]

12-07-2008, 01:24 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228656272_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228656272_large.jpg)

Old man's "fishing" arm,
by Andreas Normand Gr?ntved (andreasng).

12-07-2008, 01:28 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228656524_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228656524_large.jpg)

by Andreas Normand Gr?ntved (andreasng).

12-07-2008, 03:48 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228664922_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228664922_large.jpg)

And some more detail on the man...

by Andreas Normand Grontved (andreasng).

12-07-2008, 05:47 PM
Nice concept although the old man does not seam particularly old.

12-07-2008, 09:26 PM
no you are very right.

he must be much older. more bend in the back. more wrinkles, and maybe some beard, or at least a mustache. thanks for the feedback ^_^

12-09-2008, 01:33 AM
Just wanted to pop in and say hi..

First tim I ever saw such a thorough WIP thread... very cool you share the pipeline diagrams and namingconventions too!

I really like the overall theme and dig parts of the design as well. Cool thing you got going on with the rope-mechanism going through his arm.

As I remember the old man back from reading the story his skin was very tanned, wrinkled, old and dry from all the salt-water!

Anyways good luck.. will follow this one for sure! :thumbsup:

12-09-2008, 03:06 PM
oh goody! the wrinkled salty skin is so cool. that is way too good to ignore. i'll implement that, when i get around to designing him for real.

tonight we'll discuss the boat adn fish. And wait a bit with the old man. So Jimmy can get started on the modelling.


12-09-2008, 04:24 PM
First tim I ever saw such a thorough WIP thread... very cool you share the pipeline diagrams and namingconventions too!

Hi Aske :wavey:,

From the start we have decided to show as much of our work as we can... And why not pipeline and naming conventions too? After all, there may be somebody out there that can give us a good tip or two on that topic too :)

12-09-2008, 10:49 PM
wow i love the adaptation of the story. The fish are a really cool concept guys! keep up the great work.

12-10-2008, 08:25 AM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228897519_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1228897519_large.jpg)

by Andreas Normand Grontved (andreasng).
Andreas says:
"a quick muckup of some of the ideas from our meeting. I've started digging into the details of the design, technology and functionality of the different mechanisms inside and on the boat. The idea is to give Jimmy some liberties in the modelling phase as well. This design sheet will become more crowded in a couple of days, but it'll give you guys a sence of the boats appearance, and Jimmy has got something to start modelling from. /a"

We had a team meeting yesterday, where we have agreed on some technical details, got some deadlines set (Esben is working on timeline, and soon will post it), and talked about story and designs. We also got a server running (thanks to Egon Jensen for help with that).

12-10-2008, 08:54 AM
Thanks guys and girl ;) for a great meeting yesterday. I think we got a good overview over the things we need to do. Next week will be very productive i think :)

Wow, very nice Andreas ;)
I'm looking forward to get started on it.

12-10-2008, 07:26 PM
wow! somany so greate concepts ! amazing works..

Your plan looks very serious - cant wait to see it in action;)

Good luck!

12-14-2008, 01:45 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229262321_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229262321_large.jpg)

by Andreas Normand Grontved (andreasng).

I think this boat is fantastic, Andreas put in a lot of thinking not only about look-and-feel of it, but also in mechanics and logics - which will help me a lot to rig it. Great job, Andreas!!!

Jimmy is modeling the boat now, I have got some scripts ready to rig mechanics, and Esben is working on the story.

12-14-2008, 02:23 PM
It looks amazing!
Can't wait to see it in production :)

12-14-2008, 03:39 PM
nice details. Very interesting

12-14-2008, 04:10 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229271029_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229271029_large.jpg)

by Andreas Normand Grontved (andreasng).

And I am starting to model this beautiful fish!

12-14-2008, 05:27 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229275627_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229275627_large.jpg)

by Andreas Normand Grontved (andreasng).

And a slightly different fish - with the bigger water tank.

12-17-2008, 08:26 AM
Soon, very soon you will see our plan working. Already now we try to realize the "parallel working" principle: Jimmy is to have a rigging-ready boat tho the start of next week, I am modeling the fish, Andreas is working on Old Man designs, and Esben is doing story and story boards.
Thanks for visiting our thread!

Thank you, Christoffer! Soon there some production WIPs to come :)

Thank you very much! Most of work you have seen so far is from Andreas. Now it's time to put his wonderful designs into the action :)

12-17-2008, 01:29 PM
very cool fish concept ...waiting to see it modeled :D

12-18-2008, 02:39 AM
Wow everyone... amazing concepts. For what its worth, I feel like the fish are overpowering the fisherman when it comes to design to the character design. But perhaps that is what you intended. Either way I'm just gonna shut up and say KEEP UP THE GREAT JOB! :buttrock:

Cant wait to see some grimey textures on the fish

12-18-2008, 09:26 AM
hey shadermonkey

yeah i totally agree with you. but the fisherman you see is far from the final design. He is merely a failed character mockup, that we have all agreed is not the one we're gonna go with.

on our meeting we talked about: He should be older, more gadgets, but refrain from using cliche gadgets like goggles, he should have less bare skin, but he shouldn't be 100% covered. I'd suggest long leather glove for his skin arm, so there will be bare skin on upper arm and on some of the breast. His cigar should be just a small washed out stump. His hands bigger than normal. His feet smaller than normal. More charicatured overall.

lets see what happens.

12-18-2008, 09:46 AM
Ahhh terrific ideas. I love that you are going to stylize him a bit. This is one of my favorite threads to follow. :bounce: Keep up the great work everyone... it only increases competition and benefits us all by forcing us to achieve greater results. Keep setting the bar fellas. :thumbsup:

Best of luck.

12-18-2008, 09:17 PM
you have chosen a very difficult and ambitious story.

good luck.

12-19-2008, 08:25 AM
Thanks! The fish is in the modeling - I hope to the next Monday I will have something of it to show.

Yes, it is a difficult story to tell... But we have a good story teller - Esben :) We wanted this project to be a learning experience, presenting some new challenges for all of us, and allowing us to test some new things, in the terms of story telling as well as technical aspects...

12-19-2008, 03:43 PM
Cool details on both of the designs. Have to say I like the old water-tank better on the fish because it looks more steampunk'ish to me.

I'm a little puzzled about the scale of the fish relative to the boat.. any thoughts on that from you guys?

Looks great.. can't wait to see some 3D now :D

12-22-2008, 11:38 AM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229945928_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229945928_large.jpg)

The first version of animatic and story,
by Esben Toft Jacobsen.

Esben says:
"Right now it is 51 seconds, so 21 seconds too much, but let me hear what you miss (damn it is hard to put everything I want into 30 seconds)...

I miss seeing more of the city, and I miss seeing the old man use his technology arm (and I miss seeing the boat and the fish more... ;-)

Maybe I should explain the story - My pictures might not be clear enough

1: First we are looking through the periscope. We see a blinking probe.
2: Then we see the probe falling through the fog close up. Clearly counting down to something with the light on the side.
3: Through the periscope we see the probe explode, revealing the shadow of the fish, lit from underneath.
4: The old man reacts
5: The boat from behind. The sea of fog in front of the boat is stirring
6: the old man cloesup
7: The fish rise its head just above the fog
8: the old man fires the harpoon
9: the harpoon flies
10: the wire attached to the harpoon spins on the wheel
11: the fish is hit in the side
12: the iris of the fish grows small
13: the fish explode with steam, pulling the harpoon wire
14: total of the boat and the steam from the fish rising through the surface of the fog
15: following the pull in the wire
16: the wire pulls the boat
17: the feet of the boat have a hard time getting a good grip
18: the boat stumbles a bit.Then the wire hangs down
19: the old man look up toward the sound of seagulls
20: two seagulls fly in the sky
21: the boat seen from above. Below the boat we see the fish cirkling the boat (maybe starting some kind of fog-vortex?)

I skipped all dialog, as I think this tells the story of the man meeting the fish, and I didn't really need the narration for that.

Tell me what you think! If you miss anything... I think the editing and the angles could be a lot better (and faster.. need to cut out 20 sec..)"

Play Video >> (http://features.cgsociety.org/challenge/steampunk/player.php?entry_id=96494)

12-22-2008, 11:48 AM
Hi Esben,

I agree with you - I miss seeing the man and his arm, and boat and fish... I wouldn't want to see anything under the fog... There too many effects now, and we don't have an effects specialist...
I love the boat shots, specially one looking up to it along the rope! And it would be nice to have the fish jump out of fog while already caught, instead of lifting the head - that way we can see connection of man and fish and man's struggle with it... And can we have the line connected to the man like he is holding it and guiding the fish til it's tired, instead of it being connected to the boat?
And I like very much the absence of dialog.
Over all, it's feels more like a straight away story telling than a trailer...
I hope it's not too many comments and wishes :)

What do others think?

Do you think the fish is too big, or too small? If you know the story, the Old Man has actually caught a REALLY big fish, that was longer then his boat :)
And the water tank is relevant to our story interpretation, because the Old Man actually fishing for it's water...
Thanks for comments!
We appreciate all the ideas we can get.

12-22-2008, 11:51 AM
Hey guys, it looks really good!

Is there some particular reason why it cannot be longer than 30 seconds?
You can just deliver a cut down version plus the full-length version.
At least that's how I read the rules:

"30 second version of trailer for initial judging. Followed by a maximum of 90 sec making of material, followed by full length Video."

But of cause keeping it below 30 seconds gives a nice limit, also considering the workload :)

12-22-2008, 12:18 PM
But of cause keeping it below 30 seconds gives a nice limit, also considering the workload :)

Yep, therefore we want to keep it around 30 seconds: better shorter but better :)

12-22-2008, 10:57 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229986653_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1229986653_large.jpg)

This is a modeling WIP of the fish.
by Alexandra Ciolac.

I have started with blocking big surfaces and peaces, leaving them as simple as possible for fast changes and twicks, taking care of curves and surface flows and getting the over all shape to work.
Now I am filling in the guts and imprtant joints.
And after that I will return to surfaces and put in the detail... Hope to finish this to Christmas.

12-23-2008, 12:03 AM
Really awesome progress so far guys...great to see how well you're planning it through!

12-23-2008, 12:10 AM
Sorry I haven't been around for a while now. Everything seem to look fine here :)

12-23-2008, 05:14 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1230052457_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1230052457_large.jpg)

by Andreas Normand Grontved (andreasng).

12-23-2008, 05:28 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1230053278_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1230053278_large.jpg)

by Andreas Normand Grontved (andreasng)

Andreas says:
"or what about going more graphical. cus right now we only got boat and fish, so actually the man could look like anything!"

12-27-2008, 03:25 AM
Do you think the fish is too big, or too small? If you know the story, the Old Man has actually caught a REALLY big fish, that was longer then his boat :)
And the water tank is relevant to our story interpretation, because the Old Man actually fishing for it's water...
Thanks for comments!
We appreciate all the ideas we can get.

Oh I see.. Cool that he is fishing for the water! Nice twist.

With that in mind I think your fish has just about the right size.. bigger it would be kind of impossible for him to ever catch it and smaller there just wouldn't be enough water in that tank worth all the trouble. The size it has now also seems big enough to be frightening!

Cool some 3D! Looks like you got the basic shapes blocked in. True to the concept so far.

About the animatic, I think it has a very good feel of what the story gives you when you read it. Especially that last scene with him gazing at the seagulls. Although I have to agree with musi. The feet of the boat on the ground isn't really necessary, I think and it made me wonder even more what the hell is a fish doing flying a round in some fog above a forest?? Maybe you could do a mix with a couple of musi's wishes.. cutting away the stumple shot, replace with total of the boat and the fish. The fish jumping out of the fog, the boat rocking maybe being pulled a little bit and the line breaking just when it's clear of the fog. Just thought-dropping so ignore it if it's completely lame :wip:

12-31-2008, 01:46 PM
Really nice concepts here, and the whale looks great.

01-01-2009, 06:36 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1230834998_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1230834998_large.jpg)

By Alexandra Ciolac.

This is finished and ready to rig model of the fish. It's not exactly as concept, but quite close to it.

01-03-2009, 08:51 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231015888_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231015888_large.jpg)

by Esben Toft Jacobsen.

And here we have a next version of animatic. It's not final yet, some things are to be changed...
It's dictated by the fact that one of our team members have decided to stop (Jimmy, our modeler, had to sign off the project for personal reasons). So we need to cut on things a bit and be realistic on how much we can do in given time, considering that it's only one person (me) who is standing for 3d asset creation. So we have decided do not build the man in 3d, but find a way to cheat him somehow in 2d, and build the the story around the assets we already have (the fish) and what is realistic to build (the boat).

It's a bit of a challenge, but we will see how it will end up :)

Play Video >> (http://features.cgsociety.org/challenge/steampunk/player.php?entry_id=97698)

01-03-2009, 09:27 PM
Awww, sorry to hear that :(
I hope you guys find a workable solution, 'couse the concept is really great, and I would hate to see it miss the deadline (not as much as you I guess, though :D)

The fish model looks really cool!

Good luck :)

01-05-2009, 01:49 PM
Thanks for your help, Aske, we appreciate it a lot! And Esben is doing a new animatic, taking in consideration those comments :)

Thank you! It's actually a pleasure to work with inspiring concepts (by Andreas).

Yep, it's a bit hard at the moment... But we hope to finish it with assets we have, and rework the story to avoid assets we can't make... We will see :)

01-05-2009, 07:08 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231182507_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231182507_large.jpg)

By Alexandra Ciolac.

It's difficult to show a rig in an image, but here we go - ready fish rig.

01-05-2009, 09:11 PM
Like the fish, very cool so far animatic story looks interesting also..

01-06-2009, 10:12 AM
very cool...the fish look great and i guess the rig is also done well:D...can't wait to see it textured and the first trailer stills :thumbsup:

01-07-2009, 03:36 PM
great concepts and execution so far

i'll keep an eye on your thread ;)

01-07-2009, 06:51 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231354300_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231354300_large.jpg)

by Esben Toft Jacobsen.

This is our final animatic.
And we are starting scene layouts and animation of scenes with fish (our ready asset).

Play Video >> (http://features.cgsociety.org/challenge/steampunk/player.php?entry_id=98463)

01-07-2009, 10:26 PM
Very good and precise animatic (great framings)... that give the envy to see more :wip:

courage the following steps :beer:

01-09-2009, 12:38 PM
hey guys!

i promised sasha to drop by here every once in awhile. so i better do so.
very nice progress here. fish is looking great. i like the design.
i'll be back later for more great stuff.
keep at it.


01-09-2009, 01:21 PM
Just loved the design and execution of this steampunk fish! I bet this rig is very fancy too! couldn't you post a video link of how this rig work? Can't wait to see it in motion!

01-11-2009, 03:26 PM
Thank you! And we still hope to finish it.

Thanks Vlad! I am to get out an animatable boat today so my team mates can start animating, and next week I will go on surfacing the fish and adding detail to the boat. Because our limited resources at the moment, the plan is to get away if preferably only shading for the fish, and texture only the necessary parts of the boat depending on the framing.

Thanks! And you are welcome to visit our thread any time :)

Thank you so much! Our story master Esben have done a great job on animatic. And layouts and animation is starting next week, so look for an update soon!

Hey Rasmus :wavey: I am so glad to see you visiting our thread! Hope you will like the boat too :)
(Just a note: Rasmus was one of the guys I wanted to join the team, and hope he will do so for the next challenge :))

Thank you! The rig is actually quite simple, FK based and no automations, which gives the most freedom to animator. The trick is a clever placement of rotation points :) I have tryed to do a motion test playblast, but FLV conversion of the playblast looked so bad that I thought the best of it... But I am thinking of doing the turntable+motion test render when it's shaded. The boat rig is going to be slightly more complicated...

01-11-2009, 05:52 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231696376_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231696376_large.jpg)

By Alexandra (Sasha) Ciolac.

The boat rig.
As you can see, the model is not entirely ready, but elements that essential to the animation are ready modeled. The rig is script generated, and it allows to add extra needed controls and modeling detail later in process without affecting already animated elements. It also allows for non-liniar workflow: it's being modeled, rig is being refined and aniamted at the same time.

01-11-2009, 06:14 PM
you did awesome concept work for you project! I'm looking forward to your final ;)

01-13-2009, 02:04 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231855486_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1231855486_large.jpg)

by Esben Toft Jacobsen.

Here our scenes and frame counts for them. Andreas is using it to make layouts and start the animation.

01-14-2009, 09:47 PM
Hi, I've just discovered your thread and this is really awesome.
I can guess you're in the rush right now, and I hope you will finish it, bcause I've been teased by the great concept sketches and animatics and am now eager to see the final animation.
Good luck to you and keep up the fantastic work !

01-21-2009, 09:31 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232573512_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232573512_medium.jpg)

By Andreas Normand Grontved (andreasng).

It has been some time since we have posted an update, but we are workingvery hard to get things done. And here is a mager update...
This is the near-final animation (unless we will get some good comments and suggestions on it). Andreas did a wonderful job on it :)

Play Video >> (http://features.cgsociety.org/challenge/steampunk/player.php?entry_id=100441)

01-21-2009, 09:34 PM
great work. nothing to critics for me. i like everithing, specialy the animation.


01-21-2009, 09:42 PM
Sasha did an absolutly amazing job modelling and rigging the boat. I was litteraly breathtaken when i turned the gears for the first time. Just had to say this. Hopefully you can upload some turnarounds and closeups, once they luck non-lambert Sasha.

01-21-2009, 09:43 PM
Wow, stunning job, Andreas :)
It looks very cool all together.
The only thing I have, is that I don't really understand the closeup shot between he fires the harpoon and it hits the fish.
Maybe it's just me, maybe it's a bit too fast, or maybe it gets a bit clearer with textures and lighting.
Anyways, just thought I'd let you know.

But great work so far!

01-22-2009, 08:41 AM
hey dof

thanks. I totally agree. I've made a better redner, with some clouds (wrong colors, but clouds) which looks pretty sweet. And in that render i have encreased the length of the scene where the old man fires the harpoon. It helps alot.
The fish eye is tricky, cus it is actually an inverse establishing shot. CLoseUp -> Eye -> WholeFish ... where it should have been: WholeFish -> Eye -> Closeup for clarity.
But then what should the closeup be there for? The harpoon have hit at that point in time.
But i think once the shaders are on, it'll be more clear. The fish eye is like bright blueish, with dark around it.

Sasha post the pictures! even though they are not 100% final. :wavey:


01-22-2009, 09:37 AM
You guys rule! I really like the fish model. Stoked to see this one...


01-22-2009, 09:55 AM
Thanks a lot, guys!
I am at work now, but I can post those two renders I have sent you by mail, Andres :) And the boat was actually fun to do cos it has so many gagets and small thingies - thank you Andreas!
I showed your animation to Feanor (animator at work). He has some small comments to cutting and camera framings, but he promised to talk to you (Andreas) in person.

01-22-2009, 10:51 AM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232621472_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232621472_medium.jpg)

By Alexandra (Sasha) Ciolac

Here we go - first fish shaded render.
Some things are still missing though...

01-22-2009, 11:25 AM
Wow guys...great work so far! A real pleasure to watch, especially the way the boat moves. I just LOVE those two gears at the back, and the flimsy way the boat is build. Reminds me of some old doctor Zuess books. Keep going!

01-22-2009, 11:26 AM
as said before i luv the eye! :rolleyes: iz cüül!

01-22-2009, 07:37 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232653034_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232653034_medium.jpg)

By Andreas Normand Grontved (andreasng).

Another animation preview - with the first test of fog and clouds.
Andreas says:
.the sun has maya glow in render
.colors still wrong (!)
.need smoke (could be AE)
.need steam (could be AE)
.need rope
.need rope cylindre (shot5 i think)

Play Video >> (http://features.cgsociety.org/challenge/steampunk/player.php?entry_id=100453)

Oh my, quality of the video after conversion is horrible! What we gonna do with the final? It's almost embarrassing to show it like that!

01-22-2009, 09:17 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232659065_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232659065_medium.jpg)

By Alexandra (Sasha) Ciolac

The final shading of the fish - we decided to go with the last version (it's may be difficult to see, but there is a difference between 2 last ones ;))

01-22-2009, 09:38 PM
i like those funny eyes :)

01-23-2009, 08:37 AM
looks great sasha.

01-23-2009, 01:44 PM
I don't imagine textured like that... but the main important, that works... superb... good continuation... the time run fast now :wavey:

01-26-2009, 07:16 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232997396_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232997396_medium.jpg)

Rendering by Alexandra (Sasha) Ciolac (musi).
Compositing by Andreas Normand Grontved (andreasng).

And some shots are out. We have rendered out all the fish shots...
We are so very busy trying to finish! Almost no time for anything else...

01-26-2009, 07:22 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232997739_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232997739_medium.jpg)

Rendering by Alexandra (Sasha) Ciolac (musi).
Compositing by Andreas Normand Grontved (andreasng).

Another frame from the same shot.

01-26-2009, 07:24 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232997844_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232997844_medium.jpg)

Rendering by Alexandra (Sasha) Ciolac (musi).
Compositing by Andreas Normand Grontved (andreasng).

I love this shot!

01-26-2009, 07:25 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232997919_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1232997919_medium.jpg)

Rendering by Alexandra (Sasha) Ciolac (musi).
Compositing by Andreas Normand Grontved (andreasng).

But this eye closeup is my absolutely favorite in all the fish shots :)

01-26-2009, 07:47 PM
Thanks for all your support, guys, we need it very much right now :)

Yep, we are very busy trying to finish... We are only two left now: Esben is quite busy with his own little project - he has to learn how to be a father, cose he got a charming little daughter :) And believe me, she is SO cute!

I don't imagine textured like that... but the main important, that works... superb... good continuation... the time run fast now

I wonder how did you see it textured... And time actually runs now! We need just a little more of it :)

Heh, yep, the eye looks really loke a fish eye, doesn't it...

Thanks :) Those gears where Andreas's idea.

Thanks! It was pleasure to work with a good concept, it actually means a world if one likes the model one builds... At some point one gets almost parental feelings towords it...
Odd, hah :D

O, we are in a very big hurry! We are doing our best, and right now I am optimistic that we will finish it. Just that it could be SO much better with a little more time!

Sorry we are not here as often as we wish to be, but we are as all you other artists are running as fast as we can towords the finishing line, and there is no time to look around! And we both have some hard times at work too - deadlines somehow have a tendency to flock together :)

01-26-2009, 08:51 PM
Woaw, amazing renders!
I hope you'll be able to finish on time... You guys have to!

01-27-2009, 12:29 AM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233016183_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233016183_medium.jpg)

by Alexandra (Sasha) Ciolac (musi).

This is my evenings work: added ropes. Done with Maya hair.
It's just a playblast, hope you can see what's going on :)
The biggest thing I got out of this little scene is the method of how to do ropes for other more difficult scenes...

Thanks Christoffer! We are trying :) Got to go to bed now...

Play Video >> (http://features.cgsociety.org/challenge/steampunk/player.php?entry_id=100531)

01-27-2009, 12:37 AM
wow, awesome work! I love your ideas ;)

01-27-2009, 08:40 AM
Thank you :) We had a couple of team meetings and brainstormed a lot of ideas, and then picked out the best ones. There where a couple we loved but couldn't realize in time, so we had to drop them...

01-27-2009, 12:08 PM
It is looking great. I look so much forward to see it finished. Thumbs up!


01-27-2009, 07:22 PM
Hey Sasha,

First , very sorry to be late on your thread :)

I´m very impressed with the fantastic work that you are making, the designs, textures and renders are simply awesome, love the amazing mood on your concepts!! Cant wait to see more !! The best luck my friend!! Cheers!! :D

01-29-2009, 06:28 PM
Thanks Guys for the kind words. :love:

At the moment Sasha is rendering the scenes, and i'm doing the compositing. We got Erik Lundgren to do sound design and music - I can't wait to hear it. I hope it'll be epic, sophisticated and brutally crisp.

I think we'll stop uploading more animation, till the we upload the Final video.

I'll take screengraps of the compositing for Sasha to upload as we finish the scenes.

01-29-2009, 11:06 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233270416_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233270416_medium.jpg)

Compositing by Andreas Normand Grontved (andreasng).
Rendering by Alexandra (Sasha) Ciolac (musi).

Ready composited trame from sc0060, with some post effects of steam.

01-29-2009, 11:10 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233270624_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233270624_medium.jpg)

Compositing by Andreas Normand Grontved (andreasng).
Rendering by Alexandra (Sasha) Ciolac (musi).

Post effect of smoke - i think Andreas did a very nice job on this!

01-29-2009, 11:12 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233270763_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233270763_medium.jpg)

Compositing by Andreas Normand Grontved (andreasng).
Rendering by Alexandra (Sasha) Ciolac (musi).

The opening shot. Like the worn off look Andreas have got :)

01-29-2009, 11:19 PM
Hi Esben,
We glad you like it. I think Andreas is doing a greate job compositing, it is a very interesting look he is getting. At first I thought there where too much color all over the place, but then things started felling to their places - and I am quite happy with it now :)
So, how is your little peoject is going ;)

Hi Fernando! I should make the same appology - this time around I have been so busy that didn't get to visit your thread as often as I wanted to :) It was a good concept you had there... Oh, well, we will meet again for the next challenge!
Thanks for your nice words, both here and on my abandoned image entry, I appreciate your help very much!
See you next time, my friend! And we (my team) will do our best to meet your expectations :)

01-29-2009, 11:21 PM
yeah we are trying to make it a bit like the concept drawings of the boat and stuff.

There is hand drawn clouds, a paper texture layer, which randomly flutters around, noise layer, a massive curves tweak.

i havent got the most up to date programs. So it is not the famous Lens Blur from After Effects, but rather a sort of compound blur used for the BG.

01-30-2009, 06:20 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233339608_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233339608_medium.jpg)

Compositing by Andreas Normand Grontved (andreasng).
Rendering by Alexandra (Sasha) Ciolac (musi).

Some more frames...

01-30-2009, 06:22 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233339722_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233339722_medium.jpg)

Compositing by Andreas Normand Grontved (andreasng).
Rendering by Alexandra (Sasha) Ciolac (musi).

And more...

01-30-2009, 06:23 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233339803_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233339803_medium.jpg)

Compositing by Andreas Normand Grontved (andreasng).
Rendering by Alexandra (Sasha) Ciolac (musi).

And one more...

01-30-2009, 07:23 PM
i love the colours :)

01-31-2009, 09:34 AM
thanks heleb.

01-31-2009, 10:29 AM
beautiful work guys, the mood really suits the mysterious nature of your story. Best of luck finishing up.:thumbsup:

01-31-2009, 11:58 AM
Thanks Duncs :)
Working hard to finish!

01-31-2009, 02:01 PM
Everything looks great and ...coherent.
Do you use some kind of lens post work in it?

01-31-2009, 02:16 PM
fgdf: No no lens blur... but close. I havent got the lates of the latest of anything, so we'll have to do with a "compound" blur.

thanks for the comments. :scream:

01-31-2009, 05:55 PM
Great colours. And the animatics I found in the doscussion look very good. I wonder how it looks rendered and composited.
Anyway good luck:)

01-31-2009, 07:04 PM
Compound blur ROCKS
Best to you!

02-01-2009, 01:24 PM
Very beautifull shots and compositing!!
Great style!

All the best for you

02-01-2009, 04:10 PM
thanks TP, i hope you'll finish yours. only 2 days left

We've got the music almost done. MAde by Erik Lundgren. He has made some very very different music from what we would have expected, but it is good. We werent really sure what we wanted for the music. If it had to be silent and ambient, or epic or what ever. But what Erik Made fits very well. It's humorous, and wierd at the same time. It tells the story like stories was told back in the steam days, which is good. With harmonicas and violins, but not as in a symphonian manner, more like easter european. Hard to explain, you'll hear once it's finalized and uploaded.

The sound effects has been as well. Also very cool. Especially when the old man fires the harpoon.

02-01-2009, 04:40 PM
We are kind of in a pickle right now.

Our main feature is 35 seconds long. Which leads to a final deliverable which looks like this:

30 seconds trailer (which is 85% of full length)
90 seconds Making of
35 seconds full feature.

.... (*_*) pathetic

I guess i have to cut the thing down with a few seconds, and put on some different music for that. It's just not cool to have people only watch the trailer for something thats already a trailer, and short enough to be. And our main feature has cool sounds and nice music.


02-02-2009, 07:18 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233602293_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233602293_medium.jpg)

Software: After Effects,Maya,mental ray,Photoshop

The Old Man and the Sea, novella by Ernest Hemingway, written in Cuba in 1951 and published in 1952. It was the last major work of fiction to be produced by Hemingway and published in his lifetime.

Steampunk interpretation:
The world has become a dark place.
Poisonous fog covers the earth.
The few survivors live on islands above the fog.
Water is vital for survival, but pure water only exists in the boilers of mechanical fish that floate in the sea of fog, and origins of which nobody knows.
It has been 84 days since Santiago last caught one. But today will be a good day...
“Fish,” he said, “I love you and respect you very much. But I will kill you dead before this day ends.”

Play Video >> (http://features.cgsociety.org/challenge/steampunk/player.php?entry_id=100649)

02-02-2009, 07:21 PM
GREAT WORK GUYS! Best to you all!

02-02-2009, 07:31 PM
Thanks adib!

We did finish it! Still can't believe it...

02-02-2009, 07:49 PM
Lol! Production baby in a two and a half month production is pretty cool! Congrats to the lucky one :D

I really loved the final outcome! Looks awesome, and great to see you guys finished it, even though there were a couple of setbacks.
Nicely thorough making-of as well :)

Good luck in the judging, and congrats on a nice finished piece!

02-02-2009, 07:55 PM
Your work is amazing, shots are very well done and composition to. I love the way the shadow of that legged boat casts on the clouds bellow it, it's really imersive. Love it! Great job!

02-02-2009, 08:04 PM
Excellent work all the way, people :thumbsup: Be proud.

02-02-2009, 08:21 PM
Yep, Esben is the lucky one :D
Thanks Christoffer! There where a couple of times when I thought it will never be finished and was ready to give up... Glad I didn't, and glad others didn't too!

The way the story is talled is Esben's good work - he knows how to tell a story. And that sea of fog is a great job done by Andreas.
Thank you!

Thank you so much, Martin! We did our best :)

02-02-2009, 08:26 PM
Congratulations to the team... your shotd are especially beautiful :applause:
all fits together perfectly... great work :beer:

02-02-2009, 08:33 PM
thanks everyone. Yeah production baby. hehehe. Hope Esben thinks its alright i put it in. just thought it was funny.

framebreed: yeah that shadow thing. it took me 4 shots before i got it right. Turned out that the easyest way was the one looking the best. I tried two times where i modelled the clouds, and gave them a "background" shader so they would only catch the shadows from the boat. That was horrible. Then i tried animating it by hand, which came quite close. But the I finally figured out that i could use the clouds as a sort of displacement map in AfterEffects. I only got a very old AfterEffects so I was quite surprised that it could actually do displacement.
Well it turned out to look great... not very realistic, but very very plausible.

thanks to all.

I am so glad we finished this.

02-02-2009, 09:04 PM
I love it! Great work. I hope to make more cool stuff with you soon! Karoline the production baby says "bllllrrrrr"


02-03-2009, 12:43 AM
Really awesome work guys....a pleasure to watch! Good luck!

02-03-2009, 04:51 AM
bravo, well worth the effort guys.

02-03-2009, 03:06 PM

:bowdown:Awsome! Everything is super nicely executed! Love the dark'ish style!:bowdown:

02-03-2009, 04:25 PM
This is one of the better entries I have seen. It came out very nice. I really like the overall concept.. the walking boat is bizarre ... in a good way. Best of luck to you.

02-03-2009, 06:04 PM
Esben, it's your story telling, and I am very glad that you are our story teller!
Very happy you like the final result :) Hope Karoline likes it too :scream:

ivanisavich, dinfet, aghill, ohitsallama
Thank you so much guys! Appreciate your kind words and very glad you like our film!
Best of luck to you too!

02-03-2009, 06:25 PM
http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233685511_medium.jpg (http://assets.cgsociety.org/challenge/entries/23/16859/16859_1233685511_medium.jpg)

Software: After Effects,Maya,mental ray,Photoshop

Some æast minute changes :)

The Old Man and the Sea, novella by Ernest Hemingway, written in Cuba in 1951 and published in 1952. It was the last major work of fiction to be produced by Hemingway and published in his lifetime.

Steampunk interpretation:
The world has become a dark place.
Poisonous fog covers the earth.
The few survivors live on islands above the fog.
Water is vital for survival, but pure water only exists in the boilers of mechanical fish that floate in the sea of fog, and origins of which nobody knows.
It has been 84 days since Santiago last caught one. But today will be a good day...
“Fish,” he said, “I love you and respect you very much. But I will kill you dead before this day ends.”

Play Video >> (http://features.cgsociety.org/challenge/steampunk/player.php?entry_id=100685)

02-04-2009, 01:09 AM
Hey Sasha,

wooooow, AWESOME!!, bravisimo! :D

What can I say? This is a totally cool animation!! Great concept, great designs, great mood!! Love it!!

Guys and gal :D , you make an awesome and beautiful work!! Congratulations for this amazing artwork in motion :)

Time for a lot of tequila shots!! Cheers!! and all the best!! :beer:

02-04-2009, 08:31 AM
Hi Fernando,

Thank you so much :) You are very kind to prize our work so high.
I am very happy you liked it! I guess we are a good team, we all have our strengths, and it looks like we can and like working together.

Thanks again, Fernando

02-04-2009, 08:38 AM
Congratulations to you all... great... great... great... I'm fan of your originality... and about the marvellous mood... very good work... and finally... in time... just perfect !

Best wishes for the judging time :beer:

02-04-2009, 08:46 AM
Your final movie looks just great!
Awesome camera work and extraordinary mood!

Congratulations! :beer:

02-04-2009, 08:54 AM
Lemog and cmdrpi
Thank you very much! It was a bit of a struggle to get it done in time, but it was also fun to work on it :)
And it's great to have so much support from fellow artists :scream:.

02-04-2009, 07:03 PM
Congratulations to all the crew!!

You did an amazing video with a very beautifull art direction and great 3d work!!!

Good luck:applause:

02-04-2009, 07:25 PM
Excellent job ! very beautiful !
You did a great job Alexandra ! and the team too...:thumbsup:

02-05-2009, 12:24 AM
I like everything about this movie!
good luck!

02-05-2009, 06:03 PM
Excellent work!

Great look and animation.

I love the way that your team re-imagined the visuals of this classic tale in a steampunk manner.


02-05-2009, 06:13 PM
Congratulations on a beautiful entry guys. Everything about it works perfectly with the other elements. I love the way you've given the impression of masses of detail without any of the images becoming cluttered or confusing. Inspirational stuff:bowdown:

02-05-2009, 10:30 PM
rtobon , duncs - thanks. yeah we totally tried to make it seem very detailed, without too much effort. It fits very well with the minimalistic manner of the original story.

it also gives great contrast when there is almost only clouds and then the heavy detail of boat and fish.

02-06-2009, 08:46 AM
Yep, story itself dictates big empty spaces...

Hi Gilles, glad to see you here! Thank you! I didn't see you participating this time. Remember your giant chicken, it was great :scream:

Thiago-Pires, fgdf
Thank you all so much!

02-06-2009, 11:16 PM
Congratulations on finishing this great movie! you got a vey unique/great style going on! great work! Goodluck with the judging!

02-09-2009, 11:15 AM
outstanding peace of work here

i like the mood on your movie. the soundtrack is great
the animations are pretty perfect :applause: i like the eye ;)

i'd like to see the main character closer though

and more important: i can see steam here.

i guess you're one of my favourite too bad i can't vote

02-09-2009, 01:07 PM
yeah i actually would have thought that there would be more steam in the other entries. And black smoke.

thanks zzama.

about the main character: we went through some set backs, since toft became a father, and Jimmy dropped out, so suddenly there weren't any time for modelling the main character. Sp we actually decided to do him in aftereffects, by using the puppet tool. However, as animator of the team, I was prepared to do him in AE, but would rather have had a modelled character to animate. So I estimated how low quality a 3d character would have to be to meet our lowest demands, and then I build/rigged/skinned/textured him in 2 hours.
Which is why we aren't coming too close with the camera, and which is why there is small annoying things about him.

So he is rough. REal rough. But actually thats what i like a bout him. To bad i forgot to tell Sasha not to smooth him when rendering. He had some nice spikey shapes. But it's not important.

thanks again.

02-16-2009, 12:34 PM
Thank you zzama, it makes me glad that you liked the soundtrack. I'm happy with the outcome and it has been much fun making it. Thank you, it means a lot.

02-17-2009, 07:02 PM
pretty "steamy" video my young lady friend ^^ i think it starts too rapid (you don't get a chance to ease in) but sweet non the less - 5 stars

02-17-2009, 07:22 PM
Hi Gilles, glad to see you here! Thank you! I didn't see you participating this time. Remember your giant chicken, it was great :scream:

I enter the challenge but didn't do anything great... just the beginning of a 3D sketch...
I am under tons of work ! It is cool but it doesn't let any freetime for those kind of projects...
Maybe next time !
I wish you the best with this and, again, Bravo to all the team ! ;)

02-18-2009, 08:37 AM
Thanks Jim :) It starts rapidly because it was a requirement to deliver a 30 secs trailer, followed by making of, followed by the full length film. So the actual film is at the end, he-he... Glad you liked it! We where a good team, it felt like our Little Red Ridinghood project :)

Hi Pfeiffer :wavey: Oh yes, we all know that feeling, I missed the last challenge because of work too... But it's good when there is work, and even better when it's an interesting project! See you next time around.
And thanks!

02-26-2009, 07:44 AM
Gongrats for the modeling award :thumbsup:

02-26-2009, 09:13 AM
Yep... very well done... congratualations :wavey:

02-26-2009, 10:48 AM
Very wel deserved! BRAVO!:applause:

02-26-2009, 11:49 AM
You really deserved that prize!

Hope to see you next time as well :D

02-26-2009, 02:20 PM
Yes you do !

02-27-2009, 08:55 AM
MartinNielsen, Lemog, adib, doffer, gpepper

Thank you so much!
We already planing for the next challenge, so see you soon :scream:

03-01-2009, 08:33 PM

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