First time poster in this forum, been a maya user for a little while and for our current project we are using lightwave to render/light. My question is, is there a way of getting an object/surface to recieve shadows but be invisible/unseen at the same time. For anyone familiar with maya this would be similar to the "usebackground" shader. Trying to get a shadow pass out but an area of our ground object curves down (it is a rock of sorts) and it's darker/black where the light is not reaching.
If I have "recieve" or "cast" shadows enabled under the object settings enabled but then turn on "unseen by camera" I dont recieve anything.
Any tips/ideas would be appreciated!