View Full Version : Fixing Blendshapes

11-20-2008, 02:07 PM
Hi everyone,

Does anyone know any plugins or any method of checking the blendshape's 'affected areas'? For example, let's say you made an eye blink blendshape and didn't want the mouth area to get affected, but somehow one of the verticles 'moved' and it's really subtle, hard to see it happening but it's there.. Is there anyway we can 'find' those moved verticles?

I used a mirror blendshape plugin that sometimes 'subtly' moved some of my character's verticles without me knowing but it's really difficult to find them all, even after I overlap the models to look for them. :(

Much thanks for taking the time to read!

11-20-2008, 03:20 PM
paint the blendshape's weight ?

11-21-2008, 05:49 PM
I'm not sure if it'll do what you're looking for, but I remember the abSymMesh script highlights vertices that aren't symmetrical in a given object. Could be helpful for ya!

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11-21-2008, 05:49 PM
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