View Full Version : Muscle system  Siggraph Paper please!!!
nemirc 06162003, 03:36 AM Hello everybody.
I heard somewhere that on 1997 someone presented a paper at SIGGRAPH that discussed a way to create a muscle system.
I need to get my hands on the "theory" of muscles ASAP because I will develop a college project based on that math theory. The thing is that I've been searching everywhere and I haven't had any luck.
Do you happen to know where can I find it?
Thanks


MDuffy
06162003, 05:01 PM
I don't know about a SIGGraph paper, but this is one of the best papers I've run across on muscle systems. Check out is PhD work on "AnatomicallyBased Human Body Deformations"
http://vrlab.epfl.ch/~aubel/
Cheers,
Michael Duffy
mduffy@ionet.net
Here's the paper: http://www.accad.ohiostate.edu/~smay/Human/human.pdf
cgcreator
06292003, 09:38 PM
Looking at this paper is really interesting, now it has got me wondering if I can convert their formulas over to some Maya MEL... I trying to do it but i am having some problems... ok if you look at Siggraph paper;
Siggraph 97 Paper (http://www.accad.ohiostate.edu/~smay/Human/human.pdf)
On page 4 there are a list of formulas to figure out the muscle budges.
First they say the axes lengths are 2a, 2b, 2c, so i set those up in MEL.
$a = Muscle.scaleX/2;
$b = Muscle.scaleY/2;
$c = Muscle.scaleZ/2;
then they say that volume is calculated by doing this; v = 4(pi)abc/3
$pi = 3.1415926;
$v = (4*$pi*$a*$b*$c)/3;
Then it asks for ratio: r = a/b
$r = $a/$b;
Then it gives formulas to calculate the new $b and $a when $c is changed;
$b1 = sqrt((3*$v)/(4*$pi*$r*$c));
$a1 = $b1*$r;
So now $b1 is the new scaleY and $a1 is the new scaleX. But when I reapply those numbers back into Muscle it goes haywire. The reason for this is cause by it updating the X and Y it thus changing the numbers in the volume and the ratio. I think the volume and ration number only need to be calculated once and that’s all. I mean rather than using variables to calculate the volume and ratio I could just plop numbers in there but I would rather have it grab those numbers when I add this function to the muscle. Any help on doing this would be great
larryvm
06302003, 01:00 PM
you must not calculate the ratio and volume, you must create 2 attributes, one for the ratio and other for the volume,
and you only must calculate the
$a and $b
in this way
$pi=3.14159
$b1 = sqrt((3*muscle.volume)/(4*$pi*muscle.ratio*$c));
$a1 = $b1*$r;
you can look mi first muscle system, a mel script, you only have to select to joints and type
musculo musclename
and the script made a new sphere and its muscle expresion
was my first muscle scripts and it`s based in the 97 paper
you can too look my new muscle plugin version in
cgtalk post (http://www.cgtalk.com/showthread.php?s=&threadid=72361)
based in the aubel page docs
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