11-17-2008, 06:44 PM
This is driving me out of my mind :banghead:. I'm trying to animate rotation using keyframing. Naturally, I select desired frame and key rotation angles. This is the stupidest thing I've seen so far in 3ds max: when I type in the coordinates, for example Y:90, X:6 and then I type in the Z:6 and for some reason X and Z become 0. It's like they cancel each other out. If I give X: 12 and Z: 6, X becomes 6 or 18 and Z becomes 0 again. If I set the values using the gizmo, I get the desired position at the beginning and the end but between the keyframes I get some out of control motion which I can't control even using more keyframes, the thing just rotates out of control. My question is WTF and how do I overcome this? Thanks.
Forgive me If I'm being rude, I'am really really really so mad right now over this :banghead: . I've spent like 5 hours on this and still I can't get the simple thing to work.
In Maya I do the same thing and it works just fine. Btw my 3ds max version is 7 and I'm required to use only this version, since university can't afford a newer version.