View Full Version : FXWARS Flying Car! Post you Final Entry )
11-16-2008, 11:52 PM
Please post your final entry on this thread...
I will be plugging the thread on the Wednesday night
Hi this is my Final Entry:
NAME: Adrian Baluta - adib
WIP THREAD: FX WARS-Flying Car-VFX-Shot-Adrian Baluta
DESCRIPTION: A flying car.
ANIMATION LINK: http://adib.cgsociety.org/gallery/695304/
11-17-2008, 07:13 AM
NAME: Karel Airapetjan
WIP THREAD: http://forums.cgsociety.org/showthread.php?f=139&t=681246
DESCRIPTION: I am a big BTTF fan, so i thought it was a perfect chance to try out my first CgTalk challenge. Of course it is not perfect but i am still pretty proud of it. I am planning to tweak and make this animation better. Especially when i learn to use VUE better so i could create more realistic world. Tweak some lighting and animation.
The biggest problem was the computer. Viewport lag and long render times were big issues on this project.
I learned a lot from it.
ANIMATION LINK: http://www.my-face.co.uk/BTTF4.mov
11-17-2008, 08:53 AM
NAME: Csaba Kiss - csicso3d
WIP thread: http://forums.cgsociety.org/showthread.php?f=139&t=683068
Description: I don't have much time to do this animation, but I did it, because I always want to do a flying car animation. I tried to create some kind of F1 or future flying racecar, and to do a lap with it in a futuristic racetrack.
final anim in good quality: http://3d.csicso.com/fxwars_csicso3d_640.mov
11-17-2008, 11:42 AM
NAME: Yusuf Eltelbany
WIP THREAD: http://forums.cgsociety.org/showthr...?f=139&t=681836 (http://forums.cgsociety.org/showthread.php?f=139&t=681836)
DESCRIPTION: as an air car it's a kind that have more ability to be suitable on water environments ... it has a concept of a fish witch allow it too to get on to water ...
ANIMATION LINK: http://www.youtube.com/watch?v=IYG84zPbvOk
11-17-2008, 03:15 PM
Name: Derrick Greyvensteyn (Fighthall)
WIP Thread: http://forums.cgsociety.org/showthread.php?f=139&t=682353
I really like the design of the Duesenberg 1936, and also enjoyed the concept of steampunk. So I just combined the two, gave them an era, and put them into context. So here is the two steam test flights, one of which I didn't do WIP pics on, so theres something fresh to see here! Hope you enjoy! It was a great learning exp! :)
Animation (Photobucket): http://s11.photobucket.com/albums/a193/fighthall/?action=view¤t=FXWars.flv
36mb .mov download (better quality and size): http://fighthall.zoomcities.cc/DerrickGreyvensteyn_FXWARS(640x480).zip
11-17-2008, 04:08 PM
Name: Aske DÝrge(Doerge)
A flying car taking of on a cloudy day. First attempt with tracking, but defently not my last. Also first time using Nuke. Learned a lot from this challenge. Not happy with the smoke but that was all I could manage. The animation is rather poor too, but I completely lack any kind of animation skills! :)
11-17-2008, 04:12 PM
WIP Thread (http://forums.cgsociety.org/showthread.php?f=139&t=681363)
I went with an 81 Malibu because it was my first car. Shot a plate in Kansas City and did my best to make it fit.
11-17-2008, 05:34 PM
NAME: Christophe Delarieu
DESCRIPTION: a car futuristic flying yes, but it needs fuel.
I tried to make an animation a little more complete than just the car. that's why I imagined the robot to change the reservoir
11-17-2008, 05:56 PM
Here it is, our final entry. We used Maya 2008, Photoshop and Nuke to composite our 35-45 layers (depending on the shot). We only finished 4 out of our 5 shots. Length is 50 seconds for the final (including intro and credits).
LowRes .mov file (.photoJpg 960x400)
HighRes .movFile (1920x800 379.9MB)
Note: RightClick + SaveTargetAs)
For some reason the links were not working. It would only load the video halfway. I uploaded the low res over top of the old file and it seems to be working now. The high res is in the process of uploading and should be done shortly. In the mean time, I am posting a youtube link as a backup.
11-17-2008, 08:50 PM
NAME: JOHN PAUL GIANCARLO
WIP THREAD: http://forums.cgsociety.org/showthread.php?f=139&t=684190&page=1&pp=15
DESCRIPTION: I wanted to make something everyday like, something as simple as a secuence of the car geting out of the garage, I used the movie the fifht element as my animation reference, all the elements are 3D, I used Maya, rendered with mental Ray and comped in After Effects.
High Res 55 Mb Recomended (http://www.animaxstudio.com/FXWAR/FlyingCar_Final_001_MPG4.mov) :thumbsup:
Good luck everyone :buttrock:
11-17-2008, 09:38 PM
NAME: Matt Thorson
WIP THREAD: http://forums.cgsociety.org/showthread.php?f=139&t=690648 (http://forums.cgsociety.org/showthread.php?f=139&t=690648)
DESCRIPTION: Hey, here is our final shot. We used Maya08, Nuke, Shake, and Photoshop. I learned a ton about render layers, compositing, and time management. Guatama was a great help in this project and has shown me that he is an extremely hard worker. I really had fun with this and promise you the next challenge will be much better!
Thanks for the help Guatama and Chris.
ANIMATION LINK:Watch Low Res (YouTube) (http://www.youtube.com/watch?v=yowc6ld4DzA)
MIRROR:Download High Res (http://turbulentfluids.com/video/flyingcar.zip)
11-17-2008, 09:57 PM
NAME: Leonardo Covarrubias
The girl has ncloth dynamics, maya fluids where used for the flames on the car, and particles for the dust. most of the 'look' was achieved in compositing - facilitated by rendering in multiple layers with passes. the background buildings and sky, the helipad, the girl, and the car are all separate layers. also each layer has different passes as necessary for it, such as motion vector, diffuse, specular, zdepth, etc.
Quicktime Format -
HIGH RES H264 (1280x600) 14mb (http://media.leocov.com/cgtalk/LeoCovarrubias_FXWARS%281280x600%29.mov)
MED RES H264 (896x420) 10mb (http://media.leocov.com/cgtalk/LeoCovarrubias_FXWARS%28896x420%29.mov)
11-18-2008, 01:39 AM
NAME: Daniel S Amedoda Paramountcell
Eclipse technologies Gia. This has been a very exciting project for me, for a long time I had so many ideas going through my head, one of them was to design and animate my own car, I had come up with the idea of doing design for a non existent company called eclipse technology. I originally wanted to do a car chase but that would have been a bit to complicated for me, I really am in awe by the entries I have already seen.
My friend Jtype (google it) had provided me with the music, he helped with editing and slowmo. I love the music and I feel in some way the nooby animation and editing, may not do the soundtrack justice, so I intend to continue working on this project after the challenge is over, to increase my skills and get one of my friends to add music. Since my skills and processing power are limited I decided to to keep the animation short, and try and increase the quality of the 7 seconds I already had. Thanks for watching, and all the best to the other challengers :applause:
ANIMATION LINK: only lasts for seven days
11-18-2008, 02:39 AM
Name : Team topVfx
Tony Hallberg: Modelling \Texturing
Lewis Brock: Modelling \Texturing
Jonathan Mafi: Camera Tracking
Abhi Kala: Shading, Lighting\Rendering, Compositing.
Our Goal was more towards integrating the cars into the live plate still got work to do on it like improving on keying , integration and adding effects. We have two more shots for this sequence which we r gonna keep working on ..... this battle comes to a very dramatic end :scream:
We used maya , Nuke and Boujou. Cars were renderend in .exr format with multichannels, sky was replaced in nuke using 3d sphere and projecting sky texture onto it.
Higher Version 12.8mb (right click and save as):
Cheers n gd luck to all,
Team topVfx :wavey:
11-18-2008, 04:11 AM
WIP- http://forums.cgsociety.org/showthread.php?f=139&t=681945 (http://forums.cgsociety.org/showthread.php?f=139&t=681945)
DESCRIPTION- Four short clips of my flying car. No audio. Made in Blender.
ANIMATION LINK- (I nearly forgot about the due date. I only got it up on photobucket in time) http://s208.photobucket.com/albums/bb43/padfoot7726/?action=view¤t=FlycarFourshots120001_0305.flv
11-18-2008, 04:11 AM
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