LC #42 Pipers Alley

View Full Version : Mattersville, Blasphemy3_d (3D)

06-15-2003, 02:03 PM (

Hi all

This is my last work.
It is a house from an ancient Spanish village, just a texturing and compositing exercise. Hope you like!

As allways C&C are wellcome.

06-15-2003, 02:09 PM

good job !!!


06-15-2003, 02:14 PM
Very realistic...lots of little details :thumbsup:

Is this rendered with GI or raytracing ?

06-15-2003, 02:20 PM
Thaks for the comments.

I am currentlly rendering with Brazil rs. I have tried all of them and, by now, Br is the choice for me.


06-15-2003, 02:37 PM
agagagaaaa... :drool: amazingly realistic! woaw! well done!:thumbsup:

06-15-2003, 02:37 PM
very very good looking, nice job.


06-15-2003, 02:38 PM
JonC your avatar Rocks man!

Kel Solaar
06-15-2003, 02:53 PM
Waooou! Good lightning and texturing! great picture, it's very reallistic :buttrock: :buttrock:

06-15-2003, 02:53 PM
excellent job , makes me wanna go back to spain again :)

06-15-2003, 02:54 PM
... good bump, light, texture, render = VERY VERY GOOD PICTURE :)

but little colourless or no?

06-15-2003, 02:58 PM
well done :beer:

ki oku
06-15-2003, 03:11 PM
nice picture

but the proportions look kinda strange imo, or isnt that ground on the bottom?

06-15-2003, 03:16 PM
No. The ground connot be seen.

06-15-2003, 03:30 PM
Excelent texturing work, really good composition and details, the scene looks great overall, congratulations you´re an incredible 3d artist.

06-15-2003, 03:33 PM
As alwayz really sweet 3d_B.

06-15-2003, 03:38 PM
impressive, very.....

06-15-2003, 03:58 PM
Really nice. I love the textures and lighting. The composition is kool too. Doesn't look strange to me. It's very a interesting angle. What have you been up to? Email me sometime and tell me what's going on with all your projects, work, Vader, etc.

Mr. Nice Guy
06-15-2003, 04:04 PM
This is looking real good.
Love the angle of the camera and the deatails. It gives me the feeling that I want back to Spain for holiday.

Can we see a wireframe?

06-15-2003, 04:04 PM
Great Picture,
Good choice of using brazil for your scene, I like your house texture ;)

Good Work :thumbsup:

06-15-2003, 04:09 PM
Excelent texturing work ! :buttrock: ..but i dont see any oryginal ideas.

06-15-2003, 04:10 PM
Ese JJ

Esta coxonut, de pm, im-prezionante...

Se ve q

06-15-2003, 04:13 PM
Ese JJ

Esta coxonut, de pm, im-prezionante...

Se ve q tus visitas al foro del hispano y a los canales del irc ha conseguio q se te pegue algo de siquier, por la eleccion del tema digo...

Una cosa q no acabo de entender es el nombre de la calle, se supone q es una calle española y olé? pq mas bien suena francés...



06-15-2003, 04:16 PM
i always respect your very amazing work, 3dblasphemy, but think your image over again:

there are some proportional errors IMO...

when i see the balcony and the window behind, also the plants i try to imagine a person in relation to it. if i take this person to the ground floor in front of the store (or whatever it is with those fruit boxes??) - then this person must hit the marquee with his/her head ;)

suggestion: lower the boxes with the fruits a bit OR show us the basement in relation :)

though... at least 4 stars :applause:

06-15-2003, 04:17 PM
Marvellous picture! :thumbsup: Just gorgeous ;)

06-15-2003, 04:18 PM
You cannot see the ground.

Enrique Gato
06-15-2003, 04:20 PM
Oh, please JJ, stop making the rest of the 3D artists getting depressed. My God, your pic is outstanding!!! Well, I suposse that the only thing I can do is to congratulate you... once again!! Only one crit, the plants on the roof are a bit aliased (this is just to crit something)

Eres una mala bestia tronco, nos vas a dejar a todos sin curro!!

06-15-2003, 04:23 PM
Eh GAto!!! You won´t be without work!!!

TAs pasao!! :beer: ;)

06-15-2003, 04:24 PM
Originally posted by blasphemy3_d
You cannot see the ground.

well, this it what i'm trying to say ;)

the stacks of boxes only give the impression that the ground is not far below of what you cannot see...


06-15-2003, 04:29 PM
the boxes are over a table.

Enrique Gato
06-15-2003, 04:31 PM
Originally posted by blasphemy3_d
Eh GAto!!! You won´t be without work!!!

TAs pasao!! :beer: ;)

Hehehehehe, I hope so!!!

:thumbsup: :thumbsup: :thumbsup:

06-15-2003, 04:35 PM
Excellent. Very realistic! :beer:

06-15-2003, 04:38 PM
It's a great pic, and for the comments about the boxes, if you look at the bottom , you can see the breaks of the diffrent tables that the boxes are sitting on. :)

To Make it easer for every one to see, you may want to pull back Just a Little, so they can see the Legs of the tables & that would solve the "problems"

Way better than I can do right now, Hope to get better though :)

06-15-2003, 04:38 PM
last thing I saw from you was a realistic car that you said was made in a couple of days , and this time I se a house that... how long did it take you to make it? .... nothing more to say ... just brilliant work man ! :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

06-15-2003, 04:38 PM
Great Work!! I agree with the suggestions about the confusion caused due to the floor not being framed in the image, but very nice none-the-less :applause: :bounce:

06-15-2003, 04:48 PM
right, pgp :buttrock:

dont change anything, JJ, just keep it as it is

btw: always nice to discuss in a constructing way :wip:

06-15-2003, 04:55 PM
Eh Zeromancer I want all your crtis!!!!!!:beer:

I agree with you that the sense is strange. The lens curve is extreme, some people has said the same so don´t worry about crit!!!! :wip:

It is the first time I use such a cam. I think that the next work will be better :thumbsup:

Someone has asked about how much time have I spent on this work.. 3 days.
ost of the time texturing.

06-15-2003, 05:06 PM
:thumbsup: great work, no crits

06-15-2003, 05:11 PM
great work, only thing i could think of, is where the green cover is voer the market, it could give off a very slgihtly green shawdows, to represent the light passing through the cover, but other than that its great

06-15-2003, 05:31 PM
That's a high quality render. What was the resolution of the map for that structure? Lovely!

06-15-2003, 05:31 PM
great stuff. Reminds me of Brian Prince's work.

but.... is it me or does the bottom floor entrance look like it's 2 feet high?...

06-15-2003, 05:54 PM
Very good texture work!! I like the camera too... and the details, as the plants...

06-15-2003, 05:56 PM

06-15-2003, 05:57 PM
Only a question..where is Mattersville in Spain? hehehe:airguitar

06-15-2003, 07:14 PM
great texture and models. realistic lighting, too.

06-15-2003, 07:28 PM
i know, that's more an asking for creatures-makers, but i've always wondered how the wireframe details of such a simple but so realistic picture looks. it just doesn't seem as if a simple box for a wall (for example) is good enough if you can do a good material. Can you show us please the wireframe?

Anyway - great job, indeed :applause:

06-15-2003, 07:48 PM
Thats AMAZING!! how did you do all the vegitation on the rooftop? is that all modelled individually? ya looks great!:thumbsup:

06-15-2003, 08:18 PM
Originally posted by blasphemy3_d
Someone has asked about how much time have I spent on this work.. 3 days.
most of the time texturing. [/B]

Did it really take you so long? :rolleyes: :cool:

Great pic, blas, awful hair, by the way :buttrock:

06-15-2003, 08:24 PM
WOW Nice stuff :buttrock:

06-15-2003, 08:48 PM
Very good job Blas, I see that your architecture style seems a lot to J. Siquier style. :shame: hehehe just kidding.

See you on IRC, hasta la vista tio.

PS: have u turned your hair green again? :p

06-15-2003, 09:00 PM
and yea Mattersville sounds more like a french name , hehe :p

06-15-2003, 09:05 PM
Amazing work!!!

Anychance to hear from you on how you did the textures?
You're probably too busy for a tutorial... But just a few words... and maybe show us a few low res samples.

Keep on rocking!:buttrock:

06-15-2003, 09:55 PM
one word.... realistic 8) (although dreamy)

06-15-2003, 10:35 PM
Hi all and thanks for the comments... and stop kidding about my hair or I will :wip:

Well, about the textures: I have used two bitmaps of 3k*3k for the main box of ther house and some little ones for the details as the windows, the doors, the pipes, ....

Whe I am gonna textrure some like this I see all my bitmap database looking for maps that fit on my imege... I take about 100 different maps. The hard work is how to mixture the maps. In this scene I spent about 6 hours making the main box. Is important too to know hot to make a good bump. I don´t use any trick. Only take my wacom and start painting, clearing, adding breaks, ..... And that´s all.

Thanks again!

06-15-2003, 11:18 PM
Very very nice job.

Only crit I got are the windows. They look like they have tinting material on them. If they were perhaps slightly less reflective and possibly more transparent, they may look like the glass look. Unless of course tinted is what you want, then I shut up.

Maybe a higher spec on them as well, since the sun is hitting that side of the building full on. The 2nd level windows BTW, the others look fine/consistant.

06-15-2003, 11:35 PM
great! perfect piece!

06-15-2003, 11:38 PM
mattersville is a NOFX song.

This looks pretty nice. Good work blasphemy.

06-15-2003, 11:46 PM
Your work is very good.Friend, continue to work hard.We toast!

06-16-2003, 12:08 AM
Good shot entangle :thumbsup:

06-16-2003, 03:05 AM
great works!
i love it:love: :thumbsup:

06-16-2003, 04:13 AM
The light feels is good!

06-16-2003, 04:16 AM
Photo realistic.. amazing texturing :buttrock: :buttrock: :bowdown:

06-16-2003, 04:20 AM
great work!
how long did you rend this cool scene?
:thumbsup: :thumbsup: :thumbsup:

06-16-2003, 05:10 AM
Originally posted by JoeCosman
great stuff. Reminds me of Brian Prince's work.

but.... is it me or does the bottom floor entrance look like it's 2 feet high?...
special monkey door.
besides the door problem, its a good image:)

06-16-2003, 07:54 AM
:cool: weeeeeeeeeeeeeeeeeeeeeeeeee

good work JJ, and very good textures...


06-16-2003, 07:58 AM
I like it, nice detail, very realistic and cool diffused lighting.
Also the marketplace at the bottom and the banana boxes give a nice flair to the place.



06-16-2003, 08:24 AM
fantastic image dude, I can't imagine 3 days for this.. lot to learn I guess. There is a few small dark areas over some of the pic i don't understand, if you look right under the circular window or the window next to it?? Also on the railing on the first floor seems to get darker in some areas for no apparent reason??.. maybe some sort of lighting/rendering glitch?

very hard to pick but im fairly new on this forum and this is kind of fun for me when I'm bored at work!

06-16-2003, 09:20 AM
Spain are beautiful
My applause to you, really GREAT ArtWork
:applause: :applause: :applause:

06-16-2003, 10:00 AM
Great, as usual, very well done, I've put my impressions in the other place ;)
5 stars :thumbsup:

06-16-2003, 10:56 AM
Very nice pic :thumbsup:

Only critic is that the shadow of the top balcony is parallel to the latticework. A little change in camera placement would help a lot!

Sorry if I missed it, but could you post a wire?

06-16-2003, 12:05 PM
Nice work, but how did you create the plants on the roof???

ivo D
06-16-2003, 12:07 PM
could you put up a WHIRE ?

i know the mesh is kindah simple.. if i see it right..
but im qurious about how low on mesh size it really is:surprised :wavey:

greatjob by the way..
but a little adjustment to the window would do it..
with a grayscale image of furniture or some vage shapes behind it or soemthing

06-16-2003, 12:27 PM
OK, I will post a wire afterward. I am at work right now.

Thanks you all for the comments!:beer:

06-16-2003, 12:46 PM
The circular and square openings at the top of the building have an odd break in the shadow where a line can be spotted. It looks like this is a compositing problem.

06-16-2003, 12:51 PM
These lines you are talking about are in the maps

06-16-2003, 01:16 PM
Beautiful image!!!

Can I ask what camera settings you used to get that sort of perspective - I've tried and failed miserably so far.

06-16-2003, 01:26 PM
I am using Brazil spherical camera, adjusting the fov and focal len.

06-16-2003, 01:35 PM
Beautiful image!!!

Can I ask what camera settings you used to get that sort of perspective - I've tried and failed miserably so far.

06-16-2003, 01:41 PM
que ajco me das cabroncete!! :buttrock: but.... very very good! :drool:

06-16-2003, 02:54 PM
The texture is cool.

06-16-2003, 05:56 PM
The textures are awesome!!!
Very well done as usual.

Only thing I see is the corner of the wall seems to perfectly round and maybe a little to big. It has some variation to it but maybe some more uneveness to it.

Even that is a minor comment, I am not to familiar with Spanish Architecture so that how it may look correct.

Other than that I think it is perfect.

06-16-2003, 07:36 PM
posted twice, sorry
plz delete it

06-16-2003, 07:36 PM
the colour of the 2 holes on the top seems divided into 2 parts?

And GREAT WORK , realistic and impressive ~ :cool:

06-16-2003, 10:23 PM
Thanks Blasphemy3_d - (the camera question :)

06-18-2003, 01:15 PM
You've done it again buddy, splendid work.

You have received the CGtalk choice award .Please feel free to display this image anywhere you like! Excellent work!

upon receiving this award, it guarantees you a spot in the cgtalk gallery hall of fame ( - which you are now placed

P.S. Please email me @ so I can send you the award .psd file


06-18-2003, 01:19 PM
Thanks lildragon!!!!!!!!:airguitar :buttrock: :airguitar :bounce:

I´m honored!!!!!

07-04-2003, 07:39 PM
i don't want to nag, but what's going on with the wireframe? I can't wait. I have a proof such pics don't need so many polygons... do they? anyway, still a gr8t job:applause:

07-04-2003, 07:40 PM
need a proof, don't have.... yet! :rolleyes:

08-20-2003, 06:53 AM
looks cool...:thumbsup:

08-29-2004, 01:18 PM
Very good man, I like it.
Good texturing

07-28-2005, 07:14 AM
Your texturing is very very good.special lighting.I can't brazil.your picture is very very good.I like your natural.

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