View Full Version : linking blinks to morpher in 3ds max

11 November 2008, 10:46 PM

I have a character and I'd like to link the rotation of my eyelids to the value of a morpher channel. I have created a channel called "blink", where the face morphes a little bit around the eyes. Everytime this channel is active (>0), I'd like to have the 4 eyelids rotated relativ to the percentage of the morpher channel. If the channel is at 50%, the eyelids should rotate half way, at 100% the should be closed. Do I have to use the reaction manager to solve this problem? Or is it possible to wire the parameters? I have tried wiring, but I need to wire the axes locally, not absolute (what I get when I try to wire). Thank you!


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11 November 2008, 10:46 PM
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