View Full Version : how to make a good details in a robot
06 June 2003, 05:47 AM
:p i know, i am asking alot, but what should i do. i need to learn :)
anyway, i have a robot, so i need to give him a good details, such as lines in his covers and electric paths, sort of that things.
i think it can be don by BUMP ?
is that right. If it is, how can i do it ?
06 June 2003, 10:51 AM
I guess it all depends on what kind of a concept you have, but take a look here (http://www.cgtalk.com/showthread.php?s=&threadid=68362&perpage=15&pagenumber=2) for instance, see how details can be modeled; i think it's up to you to decide wether you're going for modeled details or bump maps, but you probably won't be able to achieve all details using bump maps, and on the other hand probably some details will be better of simulated by bump maps...
As to how you should create bump maps, well ... err it's kind of like painting a texture but it's greyscaled and goes in the 'bump' slot rather than in 'diffuse'...
hope this helps a little
06 June 2003, 11:20 AM
that's help alot, but do you know a good tutorial for that .. :)
06 June 2003, 02:51 PM
i do not know of a tutorial, however the best way to get good at this is trial and error/practice, if it takes 3 tries or more until you get it then you will learn a heck of alot since it's your own concept
06 June 2003, 05:00 PM
As Xilica says, best way is practice; i don't know either of a specific tutorial on modeling a robot or robot's details.
I'd say you need to find a couple tutorials, practice organic and technical modeling, spend some time on it and you'll find yourself ready to start some more complicated / detailed models from scratch and reference pictures.
Also, there is a "Theorical SubD" thread in the Resources section of this forum, you might want to check it out as it has lots of usefull information and howto's.
Finally, there is also a "Tutorials" thread where you might find some good starters.
06 June 2003, 06:24 PM
you realy hepled me ., :)
07 July 2003, 02:30 AM
Theres a plugin for max called Greeble (I think its called that).
This can be used to add a little bit of simple detail.:beer:
07 July 2003, 10:05 AM
waaw, thnaks Giles3
did you try it ?. i am afraid that i cant try it now :(. i am waiting for my new PC.
could you try it for me Giles3 and tell me the rsults. ?
07 July 2003, 10:58 AM
Its not the answer to adding detail, it wont and tubing or anything.
It just extrudes and bevels some faces to make panel type things. I dont have max installed right now - so I can post a screenie or anything.
01 January 2006, 11:00 AM
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