I am currently working on an underwater scene where I have a point light with light fog turned on and I have a 3D texture mapped to the fog's color. I then key framed the 3D texture node so that it looks like there is dust moving through the water. The effect works great but my problem is when my camera pans through the scene, after rendering of course, there is flashing when I play back the frames. Now I assume this has something to do with the light fog and I remember that to prevent flashing with a glow object you turn off auto exposure. Is there a similar technique to prevent the light fog from flashing, or blinking is really a better word to describe it.
Any help is greatly appreciated or if you need me to clarify I can upload a couple images or w/e to demonstrate what is happening.