View Full Version : Adding vertices why Editing Poly in 3dsmax 2009

11 November 2008, 01:42 PM
Hi guys,
I'm just starting with box modeling :) I've chosen a car as my first project (Nissan S15 Silvia to be exact). I've made some planes and set them up with the car blueprints and made a box with about six segments to start. I'm also using the Symmetry modifier so I only have to work on one side.

So I move the first vertices into place from the premade segments and now I need more vertices to start adding detail. I read some tutorials on box modeling and usually they just stated to use the cut modifier to add vertices to edges. Well, eventually I found out that I have to use the Slice Plane tool in the Edit Poly modifier. My question is: do I always need to resize and rotate the slice plane into position everytime I need some more vertices, or is there a simpler way of adding vertices/cutting edges?

For example... when I use Adobe Illustrator, I just need to use a command called Add Anchor Points to add an additional point between two anchor points that create a line. If the slice plane tool is the only option than np, I know Max isn't Illustrator :) I just wanted to ask if there was an easier way to add vertices without having to do a lot of clicking :)

Edit: meh, messed up the thread title, soz :D

01 January 2009, 03:26 PM
From what I was able to understand, you are probably talking about edge loop modeling. Try looking it up here on the forums, I believe there are plenty of info about this subject.

Good luck

01 January 2009, 05:44 PM
You can use the cut-tool or the connect-tool in edit poly.

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01 January 2009, 05:44 PM
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