All I'm looking for is a nice way of keeping the elbow/knee pole vectors in line with the joints until I need to move it off axis.
The PV curves are connected to the joint as the pole vector, and I have them grouped to themselves with the pivot on the elbow joint. Parent constraints seem to work OK, but I'm not sure. The plan is to dance, and I may have to change it to something less intense (which I might for the sake of keeping it simple), but movements such as arms around the back of the head, above the head, etc, are a bit of a pain cause the PV control doesn't move from it's zeroed position.
The rig is the digital tutors character setup rig. It's nice, but that pole vector problem seems overlooked.