View Full Version : How do you model a flathead screw?

11 November 2008, 02:16 AM
I mean, sounds easy.... but I cant seem to wrap my head around it. How would you guys model a flathead screw? Just the top part and not the spiral part cause that wont be seen so there's no point in doing it...
Any help would be awesomely appreciated.

11 November 2008, 08:43 AM
Create a cylinder, scale the top up and cut or boolean the recess.

11 November 2008, 03:28 PM
I'm going to stay away from booleans for this model... I dont feel like they have a very good result (wierd mesh issues).
Anyone else? MAybe toss up a screen capture of how you do it?
Thanks again.

11 November 2008, 05:04 PM
hi :)

create a cylinder with 32 segments, turn into an editable poly and delete everything but the top. cut it like this:
extrude with a negative value whatever parts you want for the recesses.
target weld vertices until you end up with something like
define the edges
and add a turbosmooth

just a quick and dirty walkthrough i got while trying it. i assume you have basic hard surface modeling knowledge.

hope it helps :)

12 December 2008, 01:01 AM
Hi, divi,

Interesting workflow. My suggestion is that after looking at your topology you don't need a meshsmooth/turbosmooth modifier for such an object. I think that it will look as good even with regular smoothing from "edit poly". No need of thousands of polys for such a small object which may not even be close to the camera. ;)

12 December 2008, 04:00 AM
"+" Font spline & circle spline. Combine. Extrude. Convert to polys. Delete bottom.


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