View Full Version : Steampunk Myths and Legends Entry: Daniel

11 November 2008, 07:40 PM
Daniel is entered in the "Steampunk Myths and Legends" update: View Challenge Page (

Latest Update: Storyboards / pre-visualization: Atlantis Character (

11 November 2008, 07:21 AM
good luck :):)

11 November 2008, 09:40 PM
RiYaD90: Thanks! Good luck to you too!

We landed on the Legend of Atlantis after looking at a ton of different myths and legends that we all liked. We're not gonna use it in the sense that Plato did, where it was above land and set up as a metaphor to explain his political views, but rather let our imaginations loose and see what happened if Atlantis survived the sinking into the sea (Poseidons wife lived there, according to the legend, so we figured he'd might have a hand in letting the place live on ;) )

Also we liked the idea of all that water (which arguably is gonna take a lot of problem solving to get to look right in the animation, but hell.. we wanted a challenge :P ), and a society that uses steam to run its systems under water. Opens up for some cool ideas for how they generate their steam as well... might be they tap in through the seabed and reach magma to heat water up or something like that... anywhoo... 'nuff ramblin' from my side!

Right... we thought we'd kick things off with a couple of quick concept art explorations.

First one is a few pallette studies, just to get a feel for what kinda colors we can use. Second one is a quick idea of a character... sort of an evolved human, that still relies on air to breathe, but can deal with a lot of water :P In no way a final design, but we wanted to throw a couple of ideas out there.

I farked up the image upload thingy... I is noob :P Actual images in the posts underneath...


11 November 2008, 09:53 PM (

Initial thoughts on colors and pallettes to be used in order to ensure consistency on the visual elements in the film.

Concept by dCepT

11 November 2008, 09:58 PM (

Character concept by dCepT

11 November 2008, 10:44 PM
Some really intresting and fresh idea you have there. Will definitly follow the progress of your work.

11 November 2008, 11:06 PM
Thank you, but I have to say that my team mate dCepT made those concepts.

I did put the team information on the top but it was written over when uploading concepts..

So the team is:

dboydesign: 3D/Team Leader.
dCepT: Concept Artist/AD
Skullsong: Concept Artist/3d artist.

11 November 2008, 12:30 AM
ValenUA: Thanks man! Glad you like our ideas so far... They'll probably change a lot as we progress and get the visuals more down, but we felt we got off to some sort of a start today at least... hehe... dboy started out on some particle effects and stuff we need, so he'll be posting those when they're presentable as well :)


11 November 2008, 12:35 AM
Luv ur story and wish u all the best ...

also i really like ur Character Concept .. Looking forward to see some coold stuff!

11 November 2008, 08:00 AM
This sounds tough. I Really hope you guys can pull it off because it will be absolutely gorgeous if you do. I can definitely see where problem solving skills will be important when dealing with the water. Best of luck guys!

I love the Character concept.

(subscribed for sure)


11 November 2008, 01:05 PM
Thank you shehanRN and RageOfAges!Yeah those concepts are great. dCepT did a great job there. This is so much fun making even im sitting here tearing my hair apart on the water simulation.. ( trying to make a good looking water with only displacement and no thierd party plugin.) This is beacuse we want fast render times. Even then this is so much fun and cant wait to get up and throw my self down in front of the computer!

We will keep you guys updated for more information and concepts about this project!

11 November 2008, 02:07 PM
Haha. Hairpulling seems to be a natural part of the procedure for a project like this!
For the water you do have quite a few options. If you don't have any scenes where the surface of the water is actually broken (as in the entire animation takes place underwater), you could easily get away with some kind of overlay in your preferred compositing app, or using a depth channel, you could create a fog and tweak the settings to look like water.
If there is a scene where the surface is broken, you could create a "splash" blendshape on a dense plain or something like that. Regardless I wouldn't worry about it too much. There are lots of options for faking it. Personally I would go for the depth channel/motion graphics. Even though after effects can be slow, It would still be days faster than rendering out all that water. Yikes!


11 November 2008, 03:30 PM
haha yeah!!

Thank you for taking time to reply and those great advise on the underwater effect, I will of course try to do this in a After Effects. But right now we are on the surface ;) Im trying to figure out a way to move a animated object on a animated water surface. Also trying to find out away to make water breaks away from that moving object. The last part is not 100% necessary. But woud be cool to achieve. So long late nights and lots of coca cola, this is awesome (thank god, that I have 2 weeks off right now!)

I just wish that I have some advanced scripting knowledge :P

11 November 2008, 03:42 PM
Hey man. What software are you using? I have a MAX Plugin that could be exactly what you are looking for. ;)

11 November 2008, 03:45 PM
Hey man. What software are you using? I have a MAX Plugin that could be exactly what you are looking for. ;)

Hope this helps...

11 November 2008, 04:16 PM
Spot on! Im a Max user ;)
Thank you so much Pyke! Im working on max2009 but also have max9 from some years ago, so this can be used for only water scene. But those waves looks really nice man.

11 November 2008, 04:50 PM
nice concepts :)

really like the water colour feel of the last one.


good luck



11 November 2008, 08:40 PM
i don't know whether this is useful.. But for creating under water effects. I normally
use animated texture maps .. most of the time it works.. and very cheep to render also..

But then again if u are looking for real dynamic simulation's a different story budy !!

again wish u all the best

11 November 2008, 08:47 AM
Spot on! Im a Max user ;)
Thank you so much Pyke! Im working on max2009 but also have max9 from some years ago, so this can be used for only water scene. But those waves looks really nice man.

Just glad I could help! Im sure there may be a way to bake in the animation that the wave thing generates? Im not a very technical person, so Im probably wrong! :D

11 November 2008, 11:56 PM
I like the color schemes and the Atlantis theme. I will come back here often to check the progress.
Good luck!

11 November 2008, 12:25 AM
I'm excited to see the progression on this. I like the story and the concepts are looking really solid. Good luck!

11 November 2008, 04:50 PM
Hi guys,

That's a great concept! Atlantis, the dream of all adventurers out there!

I would go with our first color pallet - like those dimmed colors... I imagine things would look like that under water...

And that's a nice (and very complex!) character design :)

Good luck, and have fun!

11 November 2008, 09:54 AM
Hey all! Thanks for the good feedback! Our team leader is on vacation and will be back thursday. Me and skullsongs are producing stuff though, so there will be an update with pictures come the end of the week.

Sorry for the pictureless bump :P


11 November 2008, 02:31 AM
You have good illustrations, congratulations!!

11 November 2008, 12:58 PM (

Character Concept of Atlantis Characters
by dCepT

11 November 2008, 12:59 PM (

Character Concept of Atlantis Characters
by dCepT

11 November 2008, 01:39 PM
Thank you LoboRecio! dCept has done great job!

Well Im finally back from Germany and had some time to relax so Im back with 200% more energy ;) So I figured out a good way to achieve realistic waves and are currently working on a Maelstrom.

I hope I have something tomorrow. Also I will start modelling from next week. Cant wait to get started. I think we will start with making a neutrael Atlantis Character that we can work with for developing new Atlantis characters.

11 November 2008, 11:29 PM (

Hand drawn character sketch by dCepT

11 November 2008, 11:32 PM (

Character Concept of a female version of the Atlantis Peoples

11 November 2008, 12:53 AM
this is some very slick looking stuff!

12 December 2008, 11:37 PM (

About time to show of some 3d stuff too.. Still pretty earli stage, but have made the simulation and just need a little tweeking.. The lights and skies are still just wip.
We have not added foam, fog etc. The boat is still just a quick mesh.

Next step now its to make a female base mesh. :)

12 December 2008, 07:54 AM
Fantastic concept art man! I LOVE the look and feel thats coming through in the drawings, and Ill be very excited to see you carry that through to the final product.

Keep it up!

12 December 2008, 08:26 AM
Very beautiful female concepts! Looking forward for 3d realization of them.

What are you using for the water?

Good work, team :buttrock:

12 December 2008, 10:01 AM
Thank you guys! I cant wait to see some final results. dCepT has made some orthos to me for modelling so I will start modelling today.

The water is rendered with vray, were I used Blurs Maelstrom modifier for the twirl effect in the maelstrom, and the waves are pretty much bumps. I tried alot of displacements. But the scene got to huge and to much to simulate so just gived the bump a chance and it worked pretty okay.. I think I will add some displacements for larger waves.
The water material its just a falloff in reflection with adjusted curves and a dark blue color.

As I said earlier the picture you see of the sea is just a test and wip. But the water it self its starting to look more the way we want too :)

12 December 2008, 10:07 PM
Thank you guys for all the comments! We're having a blast with this! Next week we'll get to storyboarding and such.. gonna be cool to show you guys the progression of the story!

Skullsong and I have started concepting various machinery and whatnot that we need for this thing as well. Gonna get it all steampunke'd up soon :)

Thanks for the support chicos y chicas!!

dboy: Monday, though, for the next meeting on this, yeah? Lock down the story? Me and skullsong'll probably split the storyboards between us, to get 'em hammered out as soon as possible... I can look into building a little animatic for us from 'em...


12 December 2008, 07:50 PM
Hey ya'll! A bit of a story update. Sorry for not updating! I've been busy crankin' out pictures for work... hehe... trying to get ahead on projects before christmas and all :)

I'm gonna post the treatment we've written for our film, and Daniel will be posting more pictures soon! We've got stuff brewing even though we've been slackers on here :P

Atlantis Reborn (W.I.P title)

[Ext. Night]

An old ship sails into sea. It is night and the water is disturbed.
Cut to the crew on board looking over the railing and pointing.
Panic breaks out, we hear screaming and clamour.
Cut to the crows nest where the lookout screams «DANGER»
Cut to the deck (or have the camera sweep down from the crows nest, might make for a more dynamic shot)
Frogs eye view of the feet of the crew running to their stations. A crewman jumps onto a chest on deck protecting it with his body.
Cut (or again a boom sweep for a dynamic shot) to diagonal above shot of the maelstrom not far off from the ship. The pull is strong, slow and steady.
Boom sweep down to include the ship moving into the shot, closer and closer to the maelstrom. It becomes apparent that they cannot escape the pull. We can hear the crew shouting over the noise of the maelstrom and the creaking of the boards in the vessel.
The camera continues the sweep to end up behind the ship as it begins to be pulled into the maelstrom. We can see it starting to broadside.

[Ext. Under water]

Cut to under water where we are looking up at bubbles rushing to the surface, there are various things from the boat sinking towards and past the camera. We can see the ship as it tips over and the main mast sweeps past the camera.

Cut to under water looking down on one of the crew sinking along with debris from the boat. We can see the bubbles coming up towards the camera. The crewman is in panic as he is drowning. There is a CHEST floating down near him. Even in his final moments he is grabbing for the CHEST while trying to gain traction to bring himself towards the surface again. The effort is futile, and we see the crewman and the CHEST disappearing in the murky depths of the sea.

Fade to black

[Int. Interior and water rippled light]

Fade in to the camera following the CHEST down a corridor made of thick brass colored metal bars arching overhead and thick glass between them showing an exterior of a seabed and underwater life.
We can see a hand on either side carrying the chest towards a big door with cogs and tubes running out from it. There is a hissing as they approach the door. When they draw close to it, the cogs start turning, and steam is released from some of the valves as the door opens in a crescendo of steam and noise.

[Int. Interior and water rippled light]
The camera follows through the door, sweeps up through an audience chamber they've just entered to behind the ten hooded rulers seated on raised ailes. The camera slows down as it passes the centre ruler, and we can see a parchment on the table in front of her. The parchment shows an old drawing of three chests looking like the one the carriers just entered with, with arrows and a diagram pointing to three different locations in Atlantis. Underneath Atlantis which is portraited as more of an island is something that looks like giant steam jets and arrows that indicate lift.

The camera pans on behind the rulers to take in the floor area where the two that brought the chest is putting it down on the floor (alternatively on a raised area on the floor).

There are several audible gasps and exclamations among the seated figures, and an outburst of «WHERE did you come by this?!» from the central leader as she pounds her fist onto the parchment.

As the carriers let go of the chest one of them accidentally touches some part of it. We hear a click and the cogs on the side of the chest begins to spin. All the while the camera has been moving in on the chest, and the last thing we see is the screen being filled with a moving cog

Fade to black.

So that's a little update from us! More coming soon! There will be a lot going on before new years!


12 December 2008, 11:37 AM (

A style/color design suggestion of a underwater scene.

concept by dCepT

12 December 2008, 11:39 AM (

Atlantis Character - Female Orthos
Orthos by dCepT

12 December 2008, 05:20 AM
Looking good guys!
I'm looking forward to seeing more of this. :)
Love the new colour design, dCept. Those colours are suitably pleasant and mysterious. Makes me wanna explore!

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